29#error OpenGL header already included, remove this include, glad already provides it
33#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
34#define APIENTRY __stdcall
41#define APIENTRYP APIENTRY *
45#define GLAPIENTRY APIENTRY
57typedef void* (* GLADloadproc)(
const char *name);
60# if defined(GLAD_GLAPI_EXPORT)
61# if defined(_WIN32) || defined(__CYGWIN__)
62# if defined(GLAD_GLAPI_EXPORT_BUILD)
64# define GLAPI __attribute__ ((dllexport)) extern
66# define GLAPI __declspec(dllexport) extern
70# define GLAPI __attribute__ ((dllimport)) extern
72# define GLAPI __declspec(dllimport) extern
75# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
76# define GLAPI __attribute__ ((visibility ("default"))) extern
91#include <KHR/khrplatform.h>
138#define GL_DEPTH_BUFFER_BIT 0x00000100
139#define GL_STENCIL_BUFFER_BIT 0x00000400
140#define GL_COLOR_BUFFER_BIT 0x00004000
143#define GL_POINTS 0x0000
144#define GL_LINES 0x0001
145#define GL_LINE_LOOP 0x0002
146#define GL_LINE_STRIP 0x0003
147#define GL_TRIANGLES 0x0004
148#define GL_TRIANGLE_STRIP 0x0005
149#define GL_TRIANGLE_FAN 0x0006
150#define GL_QUADS 0x0007
151#define GL_NEVER 0x0200
152#define GL_LESS 0x0201
153#define GL_EQUAL 0x0202
154#define GL_LEQUAL 0x0203
155#define GL_GREATER 0x0204
156#define GL_NOTEQUAL 0x0205
157#define GL_GEQUAL 0x0206
158#define GL_ALWAYS 0x0207
161#define GL_SRC_COLOR 0x0300
162#define GL_ONE_MINUS_SRC_COLOR 0x0301
163#define GL_SRC_ALPHA 0x0302
164#define GL_ONE_MINUS_SRC_ALPHA 0x0303
165#define GL_DST_ALPHA 0x0304
166#define GL_ONE_MINUS_DST_ALPHA 0x0305
167#define GL_DST_COLOR 0x0306
168#define GL_ONE_MINUS_DST_COLOR 0x0307
169#define GL_SRC_ALPHA_SATURATE 0x0308
171#define GL_FRONT_LEFT 0x0400
172#define GL_FRONT_RIGHT 0x0401
173#define GL_BACK_LEFT 0x0402
174#define GL_BACK_RIGHT 0x0403
175#define GL_FRONT 0x0404
176#define GL_BACK 0x0405
177#define GL_LEFT 0x0406
178#define GL_RIGHT 0x0407
179#define GL_FRONT_AND_BACK 0x0408
181#define GL_INVALID_ENUM 0x0500
182#define GL_INVALID_VALUE 0x0501
183#define GL_INVALID_OPERATION 0x0502
184#define GL_OUT_OF_MEMORY 0x0505
187#define GL_POINT_SIZE 0x0B11
188#define GL_POINT_SIZE_RANGE 0x0B12
189#define GL_POINT_SIZE_GRANULARITY 0x0B13
190#define GL_LINE_SMOOTH 0x0B20
191#define GL_LINE_WIDTH 0x0B21
192#define GL_LINE_WIDTH_RANGE 0x0B22
193#define GL_LINE_WIDTH_GRANULARITY 0x0B23
194#define GL_POLYGON_MODE 0x0B40
195#define GL_POLYGON_SMOOTH 0x0B41
196#define GL_CULL_FACE 0x0B44
197#define GL_CULL_FACE_MODE 0x0B45
198#define GL_FRONT_FACE 0x0B46
199#define GL_DEPTH_RANGE 0x0B70
200#define GL_DEPTH_TEST 0x0B71
201#define GL_DEPTH_WRITEMASK 0x0B72
202#define GL_DEPTH_CLEAR_VALUE 0x0B73
203#define GL_DEPTH_FUNC 0x0B74
204#define GL_STENCIL_TEST 0x0B90
205#define GL_STENCIL_CLEAR_VALUE 0x0B91
206#define GL_STENCIL_FUNC 0x0B92
207#define GL_STENCIL_VALUE_MASK 0x0B93
208#define GL_STENCIL_FAIL 0x0B94
209#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
210#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
211#define GL_STENCIL_REF 0x0B97
212#define GL_STENCIL_WRITEMASK 0x0B98
213#define GL_VIEWPORT 0x0BA2
214#define GL_DITHER 0x0BD0
215#define GL_BLEND_DST 0x0BE0
216#define GL_BLEND_SRC 0x0BE1
217#define GL_BLEND 0x0BE2
218#define GL_LOGIC_OP_MODE 0x0BF0
219#define GL_DRAW_BUFFER 0x0C01
220#define GL_READ_BUFFER 0x0C02
221#define GL_SCISSOR_BOX 0x0C10
222#define GL_SCISSOR_TEST 0x0C11
223#define GL_COLOR_CLEAR_VALUE 0x0C22
224#define GL_COLOR_WRITEMASK 0x0C23
225#define GL_DOUBLEBUFFER 0x0C32
226#define GL_STEREO 0x0C33
227#define GL_LINE_SMOOTH_HINT 0x0C52
228#define GL_POLYGON_SMOOTH_HINT 0x0C53
229#define GL_UNPACK_SWAP_BYTES 0x0CF0
230#define GL_UNPACK_LSB_FIRST 0x0CF1
231#define GL_UNPACK_ROW_LENGTH 0x0CF2
232#define GL_UNPACK_SKIP_ROWS 0x0CF3
233#define GL_UNPACK_SKIP_PIXELS 0x0CF4
234#define GL_UNPACK_ALIGNMENT 0x0CF5
235#define GL_PACK_SWAP_BYTES 0x0D00
236#define GL_PACK_LSB_FIRST 0x0D01
237#define GL_PACK_ROW_LENGTH 0x0D02
238#define GL_PACK_SKIP_ROWS 0x0D03
239#define GL_PACK_SKIP_PIXELS 0x0D04
240#define GL_PACK_ALIGNMENT 0x0D05
241#define GL_MAX_TEXTURE_SIZE 0x0D33
242#define GL_MAX_VIEWPORT_DIMS 0x0D3A
243#define GL_SUBPIXEL_BITS 0x0D50
244#define GL_TEXTURE_1D 0x0DE0
245#define GL_TEXTURE_2D 0x0DE1
246#define GL_TEXTURE_WIDTH 0x1000
247#define GL_TEXTURE_HEIGHT 0x1001
248#define GL_TEXTURE_BORDER_COLOR 0x1004
249#define GL_DONT_CARE 0x1100
250#define GL_FASTEST 0x1101
251#define GL_NICEST 0x1102
252#define GL_BYTE 0x1400
253#define GL_UNSIGNED_BYTE 0x1401
254#define GL_SHORT 0x1402
255#define GL_UNSIGNED_SHORT 0x1403
257#define GL_UNSIGNED_INT 0x1405
258#define GL_FLOAT 0x1406
259#define GL_STACK_OVERFLOW 0x0503
260#define GL_STACK_UNDERFLOW 0x0504
261#define GL_CLEAR 0x1500
263#define GL_AND_REVERSE 0x1502
264#define GL_COPY 0x1503
265#define GL_AND_INVERTED 0x1504
266#define GL_NOOP 0x1505
270#define GL_EQUIV 0x1509
271#define GL_INVERT 0x150A
272#define GL_OR_REVERSE 0x150B
273#define GL_COPY_INVERTED 0x150C
274#define GL_OR_INVERTED 0x150D
275#define GL_NAND 0x150E
277#define GL_TEXTURE 0x1702
278#define GL_COLOR 0x1800
279#define GL_DEPTH 0x1801
280#define GL_STENCIL 0x1802
281#define GL_STENCIL_INDEX 0x1901
282#define GL_DEPTH_COMPONENT 0x1902
284#define GL_GREEN 0x1904
285#define GL_BLUE 0x1905
286#define GL_ALPHA 0x1906
288#define GL_RGBA 0x1908
289#define GL_POINT 0x1B00
290#define GL_LINE 0x1B01
291#define GL_FILL 0x1B02
292#define GL_KEEP 0x1E00
293#define GL_REPLACE 0x1E01
294#define GL_INCR 0x1E02
295#define GL_DECR 0x1E03
296#define GL_VENDOR 0x1F00
297#define GL_RENDERER 0x1F01
298#define GL_VERSION 0x1F02
299#define GL_EXTENSIONS 0x1F03
300#define GL_NEAREST 0x2600
301#define GL_LINEAR 0x2601
302#define GL_NEAREST_MIPMAP_NEAREST 0x2700
303#define GL_LINEAR_MIPMAP_NEAREST 0x2701
304#define GL_NEAREST_MIPMAP_LINEAR 0x2702
305#define GL_LINEAR_MIPMAP_LINEAR 0x2703
306#define GL_TEXTURE_MAG_FILTER 0x2800
307#define GL_TEXTURE_MIN_FILTER 0x2801
308#define GL_TEXTURE_WRAP_S 0x2802
309#define GL_TEXTURE_WRAP_T 0x2803
310#define GL_REPEAT 0x2901
311#define GL_CURRENT_BIT 0x00000001
312#define GL_POINT_BIT 0x00000002
313#define GL_LINE_BIT 0x00000004
314#define GL_POLYGON_BIT 0x00000008
315#define GL_POLYGON_STIPPLE_BIT 0x00000010
316#define GL_PIXEL_MODE_BIT 0x00000020
317#define GL_LIGHTING_BIT 0x00000040
318#define GL_FOG_BIT 0x00000080
319#define GL_ACCUM_BUFFER_BIT 0x00000200
320#define GL_VIEWPORT_BIT 0x00000800
321#define GL_TRANSFORM_BIT 0x00001000
322#define GL_ENABLE_BIT 0x00002000
323#define GL_HINT_BIT 0x00008000
324#define GL_EVAL_BIT 0x00010000
325#define GL_LIST_BIT 0x00020000
326#define GL_TEXTURE_BIT 0x00040000
327#define GL_SCISSOR_BIT 0x00080000
328#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
329#define GL_QUAD_STRIP 0x0008
330#define GL_POLYGON 0x0009
331#define GL_ACCUM 0x0100
332#define GL_LOAD 0x0101
333#define GL_RETURN 0x0102
334#define GL_MULT 0x0103
336#define GL_AUX0 0x0409
337#define GL_AUX1 0x040A
338#define GL_AUX2 0x040B
339#define GL_AUX3 0x040C
342#define GL_3D_COLOR 0x0602
343#define GL_3D_COLOR_TEXTURE 0x0603
344#define GL_4D_COLOR_TEXTURE 0x0604
345#define GL_PASS_THROUGH_TOKEN 0x0700
346#define GL_POINT_TOKEN 0x0701
347#define GL_LINE_TOKEN 0x0702
348#define GL_POLYGON_TOKEN 0x0703
349#define GL_BITMAP_TOKEN 0x0704
350#define GL_DRAW_PIXEL_TOKEN 0x0705
351#define GL_COPY_PIXEL_TOKEN 0x0706
352#define GL_LINE_RESET_TOKEN 0x0707
354#define GL_EXP2 0x0801
355#define GL_COEFF 0x0A00
356#define GL_ORDER 0x0A01
357#define GL_DOMAIN 0x0A02
358#define GL_PIXEL_MAP_I_TO_I 0x0C70
359#define GL_PIXEL_MAP_S_TO_S 0x0C71
360#define GL_PIXEL_MAP_I_TO_R 0x0C72
361#define GL_PIXEL_MAP_I_TO_G 0x0C73
362#define GL_PIXEL_MAP_I_TO_B 0x0C74
363#define GL_PIXEL_MAP_I_TO_A 0x0C75
364#define GL_PIXEL_MAP_R_TO_R 0x0C76
365#define GL_PIXEL_MAP_G_TO_G 0x0C77
366#define GL_PIXEL_MAP_B_TO_B 0x0C78
367#define GL_PIXEL_MAP_A_TO_A 0x0C79
368#define GL_CURRENT_COLOR 0x0B00
369#define GL_CURRENT_INDEX 0x0B01
370#define GL_CURRENT_NORMAL 0x0B02
371#define GL_CURRENT_TEXTURE_COORDS 0x0B03
372#define GL_CURRENT_RASTER_COLOR 0x0B04
373#define GL_CURRENT_RASTER_INDEX 0x0B05
374#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
375#define GL_CURRENT_RASTER_POSITION 0x0B07
376#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
377#define GL_CURRENT_RASTER_DISTANCE 0x0B09
378#define GL_POINT_SMOOTH 0x0B10
379#define GL_LINE_STIPPLE 0x0B24
380#define GL_LINE_STIPPLE_PATTERN 0x0B25
381#define GL_LINE_STIPPLE_REPEAT 0x0B26
382#define GL_LIST_MODE 0x0B30
383#define GL_MAX_LIST_NESTING 0x0B31
384#define GL_LIST_BASE 0x0B32
385#define GL_LIST_INDEX 0x0B33
386#define GL_POLYGON_STIPPLE 0x0B42
387#define GL_EDGE_FLAG 0x0B43
388#define GL_LIGHTING 0x0B50
389#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
390#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
391#define GL_LIGHT_MODEL_AMBIENT 0x0B53
392#define GL_SHADE_MODEL 0x0B54
393#define GL_COLOR_MATERIAL_FACE 0x0B55
394#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
395#define GL_COLOR_MATERIAL 0x0B57
397#define GL_FOG_INDEX 0x0B61
398#define GL_FOG_DENSITY 0x0B62
399#define GL_FOG_START 0x0B63
400#define GL_FOG_END 0x0B64
401#define GL_FOG_MODE 0x0B65
402#define GL_FOG_COLOR 0x0B66
403#define GL_ACCUM_CLEAR_VALUE 0x0B80
404#define GL_MATRIX_MODE 0x0BA0
405#define GL_NORMALIZE 0x0BA1
406#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
407#define GL_PROJECTION_STACK_DEPTH 0x0BA4
408#define GL_TEXTURE_STACK_DEPTH 0x0BA5
409#define GL_MODELVIEW_MATRIX 0x0BA6
410#define GL_PROJECTION_MATRIX 0x0BA7
411#define GL_TEXTURE_MATRIX 0x0BA8
412#define GL_ATTRIB_STACK_DEPTH 0x0BB0
413#define GL_ALPHA_TEST 0x0BC0
414#define GL_ALPHA_TEST_FUNC 0x0BC1
415#define GL_ALPHA_TEST_REF 0x0BC2
416#define GL_LOGIC_OP 0x0BF1
417#define GL_AUX_BUFFERS 0x0C00
418#define GL_INDEX_CLEAR_VALUE 0x0C20
419#define GL_INDEX_WRITEMASK 0x0C21
420#define GL_INDEX_MODE 0x0C30
421#define GL_RGBA_MODE 0x0C31
422#define GL_RENDER_MODE 0x0C40
423#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
424#define GL_POINT_SMOOTH_HINT 0x0C51
425#define GL_FOG_HINT 0x0C54
426#define GL_TEXTURE_GEN_S 0x0C60
427#define GL_TEXTURE_GEN_T 0x0C61
428#define GL_TEXTURE_GEN_R 0x0C62
429#define GL_TEXTURE_GEN_Q 0x0C63
430#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
431#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
432#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
433#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
434#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
435#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
436#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
437#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
438#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
439#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
440#define GL_MAP_COLOR 0x0D10
441#define GL_MAP_STENCIL 0x0D11
442#define GL_INDEX_SHIFT 0x0D12
443#define GL_INDEX_OFFSET 0x0D13
444#define GL_RED_SCALE 0x0D14
445#define GL_RED_BIAS 0x0D15
446#define GL_ZOOM_X 0x0D16
447#define GL_ZOOM_Y 0x0D17
448#define GL_GREEN_SCALE 0x0D18
449#define GL_GREEN_BIAS 0x0D19
450#define GL_BLUE_SCALE 0x0D1A
451#define GL_BLUE_BIAS 0x0D1B
452#define GL_ALPHA_SCALE 0x0D1C
453#define GL_ALPHA_BIAS 0x0D1D
454#define GL_DEPTH_SCALE 0x0D1E
455#define GL_DEPTH_BIAS 0x0D1F
456#define GL_MAX_EVAL_ORDER 0x0D30
457#define GL_MAX_LIGHTS 0x0D31
458#define GL_MAX_CLIP_PLANES 0x0D32
459#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
460#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
461#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
462#define GL_MAX_NAME_STACK_DEPTH 0x0D37
463#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
464#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
465#define GL_INDEX_BITS 0x0D51
466#define GL_RED_BITS 0x0D52
467#define GL_GREEN_BITS 0x0D53
468#define GL_BLUE_BITS 0x0D54
469#define GL_ALPHA_BITS 0x0D55
470#define GL_DEPTH_BITS 0x0D56
471#define GL_STENCIL_BITS 0x0D57
472#define GL_ACCUM_RED_BITS 0x0D58
473#define GL_ACCUM_GREEN_BITS 0x0D59
474#define GL_ACCUM_BLUE_BITS 0x0D5A
475#define GL_ACCUM_ALPHA_BITS 0x0D5B
476#define GL_NAME_STACK_DEPTH 0x0D70
477#define GL_AUTO_NORMAL 0x0D80
478#define GL_MAP1_COLOR_4 0x0D90
479#define GL_MAP1_INDEX 0x0D91
480#define GL_MAP1_NORMAL 0x0D92
481#define GL_MAP1_TEXTURE_COORD_1 0x0D93
482#define GL_MAP1_TEXTURE_COORD_2 0x0D94
483#define GL_MAP1_TEXTURE_COORD_3 0x0D95
484#define GL_MAP1_TEXTURE_COORD_4 0x0D96
485#define GL_MAP1_VERTEX_3 0x0D97
486#define GL_MAP1_VERTEX_4 0x0D98
487#define GL_MAP2_COLOR_4 0x0DB0
488#define GL_MAP2_INDEX 0x0DB1
489#define GL_MAP2_NORMAL 0x0DB2
490#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
491#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
492#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
493#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
494#define GL_MAP2_VERTEX_3 0x0DB7
495#define GL_MAP2_VERTEX_4 0x0DB8
496#define GL_MAP1_GRID_DOMAIN 0x0DD0
497#define GL_MAP1_GRID_SEGMENTS 0x0DD1
498#define GL_MAP2_GRID_DOMAIN 0x0DD2
499#define GL_MAP2_GRID_SEGMENTS 0x0DD3
500#define GL_TEXTURE_COMPONENTS 0x1003
501#define GL_TEXTURE_BORDER 0x1005
502#define GL_AMBIENT 0x1200
503#define GL_DIFFUSE 0x1201
504#define GL_SPECULAR 0x1202
505#define GL_POSITION 0x1203
506#define GL_SPOT_DIRECTION 0x1204
507#define GL_SPOT_EXPONENT 0x1205
508#define GL_SPOT_CUTOFF 0x1206
509#define GL_CONSTANT_ATTENUATION 0x1207
510#define GL_LINEAR_ATTENUATION 0x1208
511#define GL_QUADRATIC_ATTENUATION 0x1209
512#define GL_COMPILE 0x1300
513#define GL_COMPILE_AND_EXECUTE 0x1301
514#define GL_2_BYTES 0x1407
515#define GL_3_BYTES 0x1408
516#define GL_4_BYTES 0x1409
517#define GL_EMISSION 0x1600
518#define GL_SHININESS 0x1601
519#define GL_AMBIENT_AND_DIFFUSE 0x1602
520#define GL_COLOR_INDEXES 0x1603
521#define GL_MODELVIEW 0x1700
522#define GL_PROJECTION 0x1701
523#define GL_COLOR_INDEX 0x1900
524#define GL_LUMINANCE 0x1909
525#define GL_LUMINANCE_ALPHA 0x190A
526#define GL_BITMAP 0x1A00
527#define GL_RENDER 0x1C00
528#define GL_FEEDBACK 0x1C01
529#define GL_SELECT 0x1C02
530#define GL_FLAT 0x1D00
531#define GL_SMOOTH 0x1D01
536#define GL_MODULATE 0x2100
537#define GL_DECAL 0x2101
538#define GL_TEXTURE_ENV_MODE 0x2200
539#define GL_TEXTURE_ENV_COLOR 0x2201
540#define GL_TEXTURE_ENV 0x2300
541#define GL_EYE_LINEAR 0x2400
542#define GL_OBJECT_LINEAR 0x2401
543#define GL_SPHERE_MAP 0x2402
544#define GL_TEXTURE_GEN_MODE 0x2500
545#define GL_OBJECT_PLANE 0x2501
546#define GL_EYE_PLANE 0x2502
547#define GL_CLAMP 0x2900
548#define GL_CLIP_PLANE0 0x3000
549#define GL_CLIP_PLANE1 0x3001
550#define GL_CLIP_PLANE2 0x3002
551#define GL_CLIP_PLANE3 0x3003
552#define GL_CLIP_PLANE4 0x3004
553#define GL_CLIP_PLANE5 0x3005
554#define GL_LIGHT0 0x4000
555#define GL_LIGHT1 0x4001
556#define GL_LIGHT2 0x4002
557#define GL_LIGHT3 0x4003
558#define GL_LIGHT4 0x4004
559#define GL_LIGHT5 0x4005
560#define GL_LIGHT6 0x4006
561#define GL_LIGHT7 0x4007
562#define GL_COLOR_LOGIC_OP 0x0BF2
563#define GL_POLYGON_OFFSET_UNITS 0x2A00
564#define GL_POLYGON_OFFSET_POINT 0x2A01
565#define GL_POLYGON_OFFSET_LINE 0x2A02
566#define GL_POLYGON_OFFSET_FILL 0x8037
567#define GL_POLYGON_OFFSET_FACTOR 0x8038
568#define GL_TEXTURE_BINDING_1D 0x8068
569#define GL_TEXTURE_BINDING_2D 0x8069
570#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
571#define GL_TEXTURE_RED_SIZE 0x805C
572#define GL_TEXTURE_GREEN_SIZE 0x805D
573#define GL_TEXTURE_BLUE_SIZE 0x805E
574#define GL_TEXTURE_ALPHA_SIZE 0x805F
575#define GL_DOUBLE 0x140A
576#define GL_PROXY_TEXTURE_1D 0x8063
577#define GL_PROXY_TEXTURE_2D 0x8064
578#define GL_R3_G3_B2 0x2A10
579#define GL_RGB4 0x804F
580#define GL_RGB5 0x8050
581#define GL_RGB8 0x8051
582#define GL_RGB10 0x8052
583#define GL_RGB12 0x8053
584#define GL_RGB16 0x8054
585#define GL_RGBA2 0x8055
586#define GL_RGBA4 0x8056
587#define GL_RGB5_A1 0x8057
588#define GL_RGBA8 0x8058
589#define GL_RGB10_A2 0x8059
590#define GL_RGBA12 0x805A
591#define GL_RGBA16 0x805B
592#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
593#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
594#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
595#define GL_VERTEX_ARRAY_POINTER 0x808E
596#define GL_NORMAL_ARRAY_POINTER 0x808F
597#define GL_COLOR_ARRAY_POINTER 0x8090
598#define GL_INDEX_ARRAY_POINTER 0x8091
599#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
600#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
601#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
602#define GL_SELECTION_BUFFER_POINTER 0x0DF3
603#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
604#define GL_INDEX_LOGIC_OP 0x0BF1
605#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
606#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
607#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
608#define GL_SELECTION_BUFFER_SIZE 0x0DF4
609#define GL_VERTEX_ARRAY 0x8074
610#define GL_NORMAL_ARRAY 0x8075
611#define GL_COLOR_ARRAY 0x8076
612#define GL_INDEX_ARRAY 0x8077
613#define GL_TEXTURE_COORD_ARRAY 0x8078
614#define GL_EDGE_FLAG_ARRAY 0x8079
615#define GL_VERTEX_ARRAY_SIZE 0x807A
616#define GL_VERTEX_ARRAY_TYPE 0x807B
617#define GL_VERTEX_ARRAY_STRIDE 0x807C
618#define GL_NORMAL_ARRAY_TYPE 0x807E
619#define GL_NORMAL_ARRAY_STRIDE 0x807F
620#define GL_COLOR_ARRAY_SIZE 0x8081
621#define GL_COLOR_ARRAY_TYPE 0x8082
622#define GL_COLOR_ARRAY_STRIDE 0x8083
623#define GL_INDEX_ARRAY_TYPE 0x8085
624#define GL_INDEX_ARRAY_STRIDE 0x8086
625#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
626#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
627#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
628#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
629#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
630#define GL_TEXTURE_INTENSITY_SIZE 0x8061
631#define GL_TEXTURE_PRIORITY 0x8066
632#define GL_TEXTURE_RESIDENT 0x8067
633#define GL_ALPHA4 0x803B
634#define GL_ALPHA8 0x803C
635#define GL_ALPHA12 0x803D
636#define GL_ALPHA16 0x803E
637#define GL_LUMINANCE4 0x803F
638#define GL_LUMINANCE8 0x8040
639#define GL_LUMINANCE12 0x8041
640#define GL_LUMINANCE16 0x8042
641#define GL_LUMINANCE4_ALPHA4 0x8043
642#define GL_LUMINANCE6_ALPHA2 0x8044
643#define GL_LUMINANCE8_ALPHA8 0x8045
644#define GL_LUMINANCE12_ALPHA4 0x8046
645#define GL_LUMINANCE12_ALPHA12 0x8047
646#define GL_LUMINANCE16_ALPHA16 0x8048
647#define GL_INTENSITY 0x8049
648#define GL_INTENSITY4 0x804A
649#define GL_INTENSITY8 0x804B
650#define GL_INTENSITY12 0x804C
651#define GL_INTENSITY16 0x804D
654#define GL_C4UB_V2F 0x2A22
655#define GL_C4UB_V3F 0x2A23
656#define GL_C3F_V3F 0x2A24
657#define GL_N3F_V3F 0x2A25
658#define GL_C4F_N3F_V3F 0x2A26
659#define GL_T2F_V3F 0x2A27
660#define GL_T4F_V4F 0x2A28
661#define GL_T2F_C4UB_V3F 0x2A29
662#define GL_T2F_C3F_V3F 0x2A2A
663#define GL_T2F_N3F_V3F 0x2A2B
664#define GL_T2F_C4F_N3F_V3F 0x2A2C
665#define GL_T4F_C4F_N3F_V4F 0x2A2D
666#define GL_UNSIGNED_BYTE_3_3_2 0x8032
667#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
668#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
669#define GL_UNSIGNED_INT_8_8_8_8 0x8035
670#define GL_UNSIGNED_INT_10_10_10_2 0x8036
671#define GL_TEXTURE_BINDING_3D 0x806A
672#define GL_PACK_SKIP_IMAGES 0x806B
673#define GL_PACK_IMAGE_HEIGHT 0x806C
674#define GL_UNPACK_SKIP_IMAGES 0x806D
675#define GL_UNPACK_IMAGE_HEIGHT 0x806E
676#define GL_TEXTURE_3D 0x806F
677#define GL_PROXY_TEXTURE_3D 0x8070
678#define GL_TEXTURE_DEPTH 0x8071
679#define GL_TEXTURE_WRAP_R 0x8072
680#define GL_MAX_3D_TEXTURE_SIZE 0x8073
681#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
682#define GL_UNSIGNED_SHORT_5_6_5 0x8363
683#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
684#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
685#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
686#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
687#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
689#define GL_BGRA 0x80E1
690#define GL_MAX_ELEMENTS_VERTICES 0x80E8
691#define GL_MAX_ELEMENTS_INDICES 0x80E9
692#define GL_CLAMP_TO_EDGE 0x812F
693#define GL_TEXTURE_MIN_LOD 0x813A
694#define GL_TEXTURE_MAX_LOD 0x813B
695#define GL_TEXTURE_BASE_LEVEL 0x813C
696#define GL_TEXTURE_MAX_LEVEL 0x813D
697#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
698#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
699#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
700#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
701#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
702#define GL_RESCALE_NORMAL 0x803A
703#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
704#define GL_SINGLE_COLOR 0x81F9
705#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
706#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
707#define GL_TEXTURE0 0x84C0
708#define GL_TEXTURE1 0x84C1
709#define GL_TEXTURE2 0x84C2
710#define GL_TEXTURE3 0x84C3
711#define GL_TEXTURE4 0x84C4
712#define GL_TEXTURE5 0x84C5
713#define GL_TEXTURE6 0x84C6
714#define GL_TEXTURE7 0x84C7
715#define GL_TEXTURE8 0x84C8
716#define GL_TEXTURE9 0x84C9
717#define GL_TEXTURE10 0x84CA
718#define GL_TEXTURE11 0x84CB
719#define GL_TEXTURE12 0x84CC
720#define GL_TEXTURE13 0x84CD
721#define GL_TEXTURE14 0x84CE
722#define GL_TEXTURE15 0x84CF
723#define GL_TEXTURE16 0x84D0
724#define GL_TEXTURE17 0x84D1
725#define GL_TEXTURE18 0x84D2
726#define GL_TEXTURE19 0x84D3
727#define GL_TEXTURE20 0x84D4
728#define GL_TEXTURE21 0x84D5
729#define GL_TEXTURE22 0x84D6
730#define GL_TEXTURE23 0x84D7
731#define GL_TEXTURE24 0x84D8
732#define GL_TEXTURE25 0x84D9
733#define GL_TEXTURE26 0x84DA
734#define GL_TEXTURE27 0x84DB
735#define GL_TEXTURE28 0x84DC
736#define GL_TEXTURE29 0x84DD
737#define GL_TEXTURE30 0x84DE
738#define GL_TEXTURE31 0x84DF
739#define GL_ACTIVE_TEXTURE 0x84E0
740#define GL_MULTISAMPLE 0x809D
741#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
742#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
743#define GL_SAMPLE_COVERAGE 0x80A0
744#define GL_SAMPLE_BUFFERS 0x80A8
745#define GL_SAMPLES 0x80A9
746#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
747#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
748#define GL_TEXTURE_CUBE_MAP 0x8513
749#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
750#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
751#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
752#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
753#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
754#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
755#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
756#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
757#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
758#define GL_COMPRESSED_RGB 0x84ED
759#define GL_COMPRESSED_RGBA 0x84EE
760#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
761#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
762#define GL_TEXTURE_COMPRESSED 0x86A1
763#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
764#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
765#define GL_CLAMP_TO_BORDER 0x812D
766#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
767#define GL_MAX_TEXTURE_UNITS 0x84E2
768#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
769#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
770#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
771#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
772#define GL_MULTISAMPLE_BIT 0x20000000
773#define GL_NORMAL_MAP 0x8511
774#define GL_REFLECTION_MAP 0x8512
775#define GL_COMPRESSED_ALPHA 0x84E9
776#define GL_COMPRESSED_LUMINANCE 0x84EA
777#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
778#define GL_COMPRESSED_INTENSITY 0x84EC
779#define GL_COMBINE 0x8570
780#define GL_COMBINE_RGB 0x8571
781#define GL_COMBINE_ALPHA 0x8572
782#define GL_SOURCE0_RGB 0x8580
783#define GL_SOURCE1_RGB 0x8581
784#define GL_SOURCE2_RGB 0x8582
785#define GL_SOURCE0_ALPHA 0x8588
786#define GL_SOURCE1_ALPHA 0x8589
787#define GL_SOURCE2_ALPHA 0x858A
788#define GL_OPERAND0_RGB 0x8590
789#define GL_OPERAND1_RGB 0x8591
790#define GL_OPERAND2_RGB 0x8592
791#define GL_OPERAND0_ALPHA 0x8598
792#define GL_OPERAND1_ALPHA 0x8599
793#define GL_OPERAND2_ALPHA 0x859A
794#define GL_RGB_SCALE 0x8573
795#define GL_ADD_SIGNED 0x8574
796#define GL_INTERPOLATE 0x8575
797#define GL_SUBTRACT 0x84E7
798#define GL_CONSTANT 0x8576
799#define GL_PRIMARY_COLOR 0x8577
800#define GL_PREVIOUS 0x8578
801#define GL_DOT3_RGB 0x86AE
802#define GL_DOT3_RGBA 0x86AF
803#define GL_BLEND_DST_RGB 0x80C8
804#define GL_BLEND_SRC_RGB 0x80C9
805#define GL_BLEND_DST_ALPHA 0x80CA
806#define GL_BLEND_SRC_ALPHA 0x80CB
807#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
808#define GL_DEPTH_COMPONENT16 0x81A5
809#define GL_DEPTH_COMPONENT24 0x81A6
810#define GL_DEPTH_COMPONENT32 0x81A7
811#define GL_MIRRORED_REPEAT 0x8370
812#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
813#define GL_TEXTURE_LOD_BIAS 0x8501
814#define GL_INCR_WRAP 0x8507
815#define GL_DECR_WRAP 0x8508
816#define GL_TEXTURE_DEPTH_SIZE 0x884A
817#define GL_TEXTURE_COMPARE_MODE 0x884C
818#define GL_TEXTURE_COMPARE_FUNC 0x884D
819#define GL_POINT_SIZE_MIN 0x8126
820#define GL_POINT_SIZE_MAX 0x8127
821#define GL_POINT_DISTANCE_ATTENUATION 0x8129
822#define GL_GENERATE_MIPMAP 0x8191
823#define GL_GENERATE_MIPMAP_HINT 0x8192
824#define GL_FOG_COORDINATE_SOURCE 0x8450
825#define GL_FOG_COORDINATE 0x8451
826#define GL_FRAGMENT_DEPTH 0x8452
827#define GL_CURRENT_FOG_COORDINATE 0x8453
828#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
829#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
830#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
831#define GL_FOG_COORDINATE_ARRAY 0x8457
832#define GL_COLOR_SUM 0x8458
833#define GL_CURRENT_SECONDARY_COLOR 0x8459
834#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
835#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
836#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
837#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
838#define GL_SECONDARY_COLOR_ARRAY 0x845E
839#define GL_TEXTURE_FILTER_CONTROL 0x8500
840#define GL_DEPTH_TEXTURE_MODE 0x884B
841#define GL_COMPARE_R_TO_TEXTURE 0x884E
842#define GL_BLEND_COLOR 0x8005
843#define GL_BLEND_EQUATION 0x8009
844#define GL_CONSTANT_COLOR 0x8001
845#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
846#define GL_CONSTANT_ALPHA 0x8003
847#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
848#define GL_FUNC_ADD 0x8006
849#define GL_FUNC_REVERSE_SUBTRACT 0x800B
850#define GL_FUNC_SUBTRACT 0x800A
853#define GL_BUFFER_SIZE 0x8764
854#define GL_BUFFER_USAGE 0x8765
855#define GL_QUERY_COUNTER_BITS 0x8864
856#define GL_CURRENT_QUERY 0x8865
857#define GL_QUERY_RESULT 0x8866
858#define GL_QUERY_RESULT_AVAILABLE 0x8867
859#define GL_ARRAY_BUFFER 0x8892
860#define GL_ELEMENT_ARRAY_BUFFER 0x8893
861#define GL_ARRAY_BUFFER_BINDING 0x8894
862#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
863#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
864#define GL_READ_ONLY 0x88B8
865#define GL_WRITE_ONLY 0x88B9
866#define GL_READ_WRITE 0x88BA
867#define GL_BUFFER_ACCESS 0x88BB
868#define GL_BUFFER_MAPPED 0x88BC
869#define GL_BUFFER_MAP_POINTER 0x88BD
870#define GL_STREAM_DRAW 0x88E0
871#define GL_STREAM_READ 0x88E1
872#define GL_STREAM_COPY 0x88E2
873#define GL_STATIC_DRAW 0x88E4
874#define GL_STATIC_READ 0x88E5
875#define GL_STATIC_COPY 0x88E6
876#define GL_DYNAMIC_DRAW 0x88E8
877#define GL_DYNAMIC_READ 0x88E9
878#define GL_DYNAMIC_COPY 0x88EA
879#define GL_SAMPLES_PASSED 0x8914
880#define GL_SRC1_ALPHA 0x8589
881#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
882#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
883#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
884#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
885#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
886#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
887#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
888#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
889#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
890#define GL_FOG_COORD_SRC 0x8450
891#define GL_FOG_COORD 0x8451
892#define GL_CURRENT_FOG_COORD 0x8453
893#define GL_FOG_COORD_ARRAY_TYPE 0x8454
894#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
895#define GL_FOG_COORD_ARRAY_POINTER 0x8456
896#define GL_FOG_COORD_ARRAY 0x8457
897#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
898#define GL_SRC0_RGB 0x8580
899#define GL_SRC1_RGB 0x8581
900#define GL_SRC2_RGB 0x8582
901#define GL_SRC0_ALPHA 0x8588
902#define GL_SRC2_ALPHA 0x858A
903#define GL_BLEND_EQUATION_RGB 0x8009
904#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
905#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
906#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
907#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
908#define GL_CURRENT_VERTEX_ATTRIB 0x8626
909#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
910#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
911#define GL_STENCIL_BACK_FUNC 0x8800
912#define GL_STENCIL_BACK_FAIL 0x8801
913#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
914#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
915#define GL_MAX_DRAW_BUFFERS 0x8824
916#define GL_DRAW_BUFFER0 0x8825
917#define GL_DRAW_BUFFER1 0x8826
918#define GL_DRAW_BUFFER2 0x8827
919#define GL_DRAW_BUFFER3 0x8828
920#define GL_DRAW_BUFFER4 0x8829
921#define GL_DRAW_BUFFER5 0x882A
922#define GL_DRAW_BUFFER6 0x882B
923#define GL_DRAW_BUFFER7 0x882C
924#define GL_DRAW_BUFFER8 0x882D
925#define GL_DRAW_BUFFER9 0x882E
926#define GL_DRAW_BUFFER10 0x882F
927#define GL_DRAW_BUFFER11 0x8830
928#define GL_DRAW_BUFFER12 0x8831
929#define GL_DRAW_BUFFER13 0x8832
930#define GL_DRAW_BUFFER14 0x8833
931#define GL_DRAW_BUFFER15 0x8834
932#define GL_BLEND_EQUATION_ALPHA 0x883D
933#define GL_MAX_VERTEX_ATTRIBS 0x8869
934#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
935#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
936#define GL_FRAGMENT_SHADER 0x8B30
937#define GL_VERTEX_SHADER 0x8B31
938#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
939#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
940#define GL_MAX_VARYING_FLOATS 0x8B4B
941#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
942#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
943#define GL_SHADER_TYPE 0x8B4F
944#define GL_FLOAT_VEC2 0x8B50
945#define GL_FLOAT_VEC3 0x8B51
946#define GL_FLOAT_VEC4 0x8B52
947#define GL_INT_VEC2 0x8B53
948#define GL_INT_VEC3 0x8B54
949#define GL_INT_VEC4 0x8B55
950#define GL_BOOL 0x8B56
951#define GL_BOOL_VEC2 0x8B57
952#define GL_BOOL_VEC3 0x8B58
953#define GL_BOOL_VEC4 0x8B59
954#define GL_FLOAT_MAT2 0x8B5A
955#define GL_FLOAT_MAT3 0x8B5B
956#define GL_FLOAT_MAT4 0x8B5C
957#define GL_SAMPLER_1D 0x8B5D
958#define GL_SAMPLER_2D 0x8B5E
959#define GL_SAMPLER_3D 0x8B5F
960#define GL_SAMPLER_CUBE 0x8B60
961#define GL_SAMPLER_1D_SHADOW 0x8B61
962#define GL_SAMPLER_2D_SHADOW 0x8B62
963#define GL_DELETE_STATUS 0x8B80
964#define GL_COMPILE_STATUS 0x8B81
965#define GL_LINK_STATUS 0x8B82
966#define GL_VALIDATE_STATUS 0x8B83
967#define GL_INFO_LOG_LENGTH 0x8B84
968#define GL_ATTACHED_SHADERS 0x8B85
969#define GL_ACTIVE_UNIFORMS 0x8B86
970#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
971#define GL_SHADER_SOURCE_LENGTH 0x8B88
972#define GL_ACTIVE_ATTRIBUTES 0x8B89
973#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
974#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
975#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
976#define GL_CURRENT_PROGRAM 0x8B8D
977#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
978#define GL_LOWER_LEFT 0x8CA1
979#define GL_UPPER_LEFT 0x8CA2
980#define GL_STENCIL_BACK_REF 0x8CA3
981#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
982#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
983#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
984#define GL_POINT_SPRITE 0x8861
985#define GL_COORD_REPLACE 0x8862
986#define GL_MAX_TEXTURE_COORDS 0x8871
987#define GL_PIXEL_PACK_BUFFER 0x88EB
988#define GL_PIXEL_UNPACK_BUFFER 0x88EC
989#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
990#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
991#define GL_FLOAT_MAT2x3 0x8B65
992#define GL_FLOAT_MAT2x4 0x8B66
993#define GL_FLOAT_MAT3x2 0x8B67
994#define GL_FLOAT_MAT3x4 0x8B68
995#define GL_FLOAT_MAT4x2 0x8B69
996#define GL_FLOAT_MAT4x3 0x8B6A
997#define GL_SRGB 0x8C40
998#define GL_SRGB8 0x8C41
999#define GL_SRGB_ALPHA 0x8C42
1000#define GL_SRGB8_ALPHA8 0x8C43
1001#define GL_COMPRESSED_SRGB 0x8C48
1002#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1003#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1004#define GL_SLUMINANCE_ALPHA 0x8C44
1005#define GL_SLUMINANCE8_ALPHA8 0x8C45
1006#define GL_SLUMINANCE 0x8C46
1007#define GL_SLUMINANCE8 0x8C47
1008#define GL_COMPRESSED_SLUMINANCE 0x8C4A
1009#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
1010#define GL_COMPARE_REF_TO_TEXTURE 0x884E
1011#define GL_CLIP_DISTANCE0 0x3000
1012#define GL_CLIP_DISTANCE1 0x3001
1013#define GL_CLIP_DISTANCE2 0x3002
1014#define GL_CLIP_DISTANCE3 0x3003
1015#define GL_CLIP_DISTANCE4 0x3004
1016#define GL_CLIP_DISTANCE5 0x3005
1017#define GL_CLIP_DISTANCE6 0x3006
1018#define GL_CLIP_DISTANCE7 0x3007
1019#define GL_MAX_CLIP_DISTANCES 0x0D32
1020#define GL_MAJOR_VERSION 0x821B
1021#define GL_MINOR_VERSION 0x821C
1022#define GL_NUM_EXTENSIONS 0x821D
1023#define GL_CONTEXT_FLAGS 0x821E
1024#define GL_COMPRESSED_RED 0x8225
1025#define GL_COMPRESSED_RG 0x8226
1026#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
1027#define GL_RGBA32F 0x8814
1028#define GL_RGB32F 0x8815
1029#define GL_RGBA16F 0x881A
1030#define GL_RGB16F 0x881B
1031#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1032#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1033#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1034#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1035#define GL_CLAMP_READ_COLOR 0x891C
1036#define GL_FIXED_ONLY 0x891D
1037#define GL_MAX_VARYING_COMPONENTS 0x8B4B
1038#define GL_TEXTURE_1D_ARRAY 0x8C18
1039#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
1040#define GL_TEXTURE_2D_ARRAY 0x8C1A
1041#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1042#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1043#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1044#define GL_R11F_G11F_B10F 0x8C3A
1045#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1046#define GL_RGB9_E5 0x8C3D
1047#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1048#define GL_TEXTURE_SHARED_SIZE 0x8C3F
1049#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1050#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1051#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1052#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1053#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1054#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1055#define GL_PRIMITIVES_GENERATED 0x8C87
1056#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1057#define GL_RASTERIZER_DISCARD 0x8C89
1058#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1059#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1060#define GL_INTERLEAVED_ATTRIBS 0x8C8C
1061#define GL_SEPARATE_ATTRIBS 0x8C8D
1062#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1063#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1064#define GL_RGBA32UI 0x8D70
1065#define GL_RGB32UI 0x8D71
1066#define GL_RGBA16UI 0x8D76
1067#define GL_RGB16UI 0x8D77
1068#define GL_RGBA8UI 0x8D7C
1069#define GL_RGB8UI 0x8D7D
1070#define GL_RGBA32I 0x8D82
1071#define GL_RGB32I 0x8D83
1072#define GL_RGBA16I 0x8D88
1073#define GL_RGB16I 0x8D89
1074#define GL_RGBA8I 0x8D8E
1075#define GL_RGB8I 0x8D8F
1076#define GL_RED_INTEGER 0x8D94
1077#define GL_GREEN_INTEGER 0x8D95
1078#define GL_BLUE_INTEGER 0x8D96
1079#define GL_RGB_INTEGER 0x8D98
1080#define GL_RGBA_INTEGER 0x8D99
1081#define GL_BGR_INTEGER 0x8D9A
1082#define GL_BGRA_INTEGER 0x8D9B
1083#define GL_SAMPLER_1D_ARRAY 0x8DC0
1084#define GL_SAMPLER_2D_ARRAY 0x8DC1
1085#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1086#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1087#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1088#define GL_UNSIGNED_INT_VEC2 0x8DC6
1089#define GL_UNSIGNED_INT_VEC3 0x8DC7
1090#define GL_UNSIGNED_INT_VEC4 0x8DC8
1091#define GL_INT_SAMPLER_1D 0x8DC9
1092#define GL_INT_SAMPLER_2D 0x8DCA
1093#define GL_INT_SAMPLER_3D 0x8DCB
1094#define GL_INT_SAMPLER_CUBE 0x8DCC
1095#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1096#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1097#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1098#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1099#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1100#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1101#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1102#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1103#define GL_QUERY_WAIT 0x8E13
1104#define GL_QUERY_NO_WAIT 0x8E14
1105#define GL_QUERY_BY_REGION_WAIT 0x8E15
1106#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1107#define GL_BUFFER_ACCESS_FLAGS 0x911F
1108#define GL_BUFFER_MAP_LENGTH 0x9120
1109#define GL_BUFFER_MAP_OFFSET 0x9121
1110#define GL_DEPTH_COMPONENT32F 0x8CAC
1111#define GL_DEPTH32F_STENCIL8 0x8CAD
1112#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1113#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1114#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1115#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1116#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1117#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1118#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1119#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1120#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1121#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1122#define GL_FRAMEBUFFER_DEFAULT 0x8218
1123#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1124#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1125#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1126#define GL_DEPTH_STENCIL 0x84F9
1127#define GL_UNSIGNED_INT_24_8 0x84FA
1128#define GL_DEPTH24_STENCIL8 0x88F0
1129#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1130#define GL_TEXTURE_RED_TYPE 0x8C10
1131#define GL_TEXTURE_GREEN_TYPE 0x8C11
1132#define GL_TEXTURE_BLUE_TYPE 0x8C12
1133#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1134#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1135#define GL_UNSIGNED_NORMALIZED 0x8C17
1136#define GL_FRAMEBUFFER_BINDING 0x8CA6
1137#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1138#define GL_RENDERBUFFER_BINDING 0x8CA7
1139#define GL_READ_FRAMEBUFFER 0x8CA8
1140#define GL_DRAW_FRAMEBUFFER 0x8CA9
1141#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1142#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1143#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1144#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1145#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1146#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1147#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1148#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1149#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1150#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1151#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1152#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1153#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1154#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1155#define GL_COLOR_ATTACHMENT0 0x8CE0
1156#define GL_COLOR_ATTACHMENT1 0x8CE1
1157#define GL_COLOR_ATTACHMENT2 0x8CE2
1158#define GL_COLOR_ATTACHMENT3 0x8CE3
1159#define GL_COLOR_ATTACHMENT4 0x8CE4
1160#define GL_COLOR_ATTACHMENT5 0x8CE5
1161#define GL_COLOR_ATTACHMENT6 0x8CE6
1162#define GL_COLOR_ATTACHMENT7 0x8CE7
1163#define GL_COLOR_ATTACHMENT8 0x8CE8
1164#define GL_COLOR_ATTACHMENT9 0x8CE9
1165#define GL_COLOR_ATTACHMENT10 0x8CEA
1166#define GL_COLOR_ATTACHMENT11 0x8CEB
1167#define GL_COLOR_ATTACHMENT12 0x8CEC
1168#define GL_COLOR_ATTACHMENT13 0x8CED
1169#define GL_COLOR_ATTACHMENT14 0x8CEE
1170#define GL_COLOR_ATTACHMENT15 0x8CEF
1171#define GL_COLOR_ATTACHMENT16 0x8CF0
1172#define GL_COLOR_ATTACHMENT17 0x8CF1
1173#define GL_COLOR_ATTACHMENT18 0x8CF2
1174#define GL_COLOR_ATTACHMENT19 0x8CF3
1175#define GL_COLOR_ATTACHMENT20 0x8CF4
1176#define GL_COLOR_ATTACHMENT21 0x8CF5
1177#define GL_COLOR_ATTACHMENT22 0x8CF6
1178#define GL_COLOR_ATTACHMENT23 0x8CF7
1179#define GL_COLOR_ATTACHMENT24 0x8CF8
1180#define GL_COLOR_ATTACHMENT25 0x8CF9
1181#define GL_COLOR_ATTACHMENT26 0x8CFA
1182#define GL_COLOR_ATTACHMENT27 0x8CFB
1183#define GL_COLOR_ATTACHMENT28 0x8CFC
1184#define GL_COLOR_ATTACHMENT29 0x8CFD
1185#define GL_COLOR_ATTACHMENT30 0x8CFE
1186#define GL_COLOR_ATTACHMENT31 0x8CFF
1187#define GL_DEPTH_ATTACHMENT 0x8D00
1188#define GL_STENCIL_ATTACHMENT 0x8D20
1189#define GL_FRAMEBUFFER 0x8D40
1190#define GL_RENDERBUFFER 0x8D41
1191#define GL_RENDERBUFFER_WIDTH 0x8D42
1192#define GL_RENDERBUFFER_HEIGHT 0x8D43
1193#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1194#define GL_STENCIL_INDEX1 0x8D46
1195#define GL_STENCIL_INDEX4 0x8D47
1196#define GL_STENCIL_INDEX8 0x8D48
1197#define GL_STENCIL_INDEX16 0x8D49
1198#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1199#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1200#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1201#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1202#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1203#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1204#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1205#define GL_MAX_SAMPLES 0x8D57
1206#define GL_INDEX 0x8222
1207#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1208#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1209#define GL_FRAMEBUFFER_SRGB 0x8DB9
1210#define GL_HALF_FLOAT 0x140B
1211#define GL_MAP_READ_BIT 0x0001
1212#define GL_MAP_WRITE_BIT 0x0002
1213#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1214#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1215#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1216#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1217#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1218#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1219#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1220#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1222#define GL_RG_INTEGER 0x8228
1224#define GL_R16 0x822A
1225#define GL_RG8 0x822B
1226#define GL_RG16 0x822C
1227#define GL_R16F 0x822D
1228#define GL_R32F 0x822E
1229#define GL_RG16F 0x822F
1230#define GL_RG32F 0x8230
1231#define GL_R8I 0x8231
1232#define GL_R8UI 0x8232
1233#define GL_R16I 0x8233
1234#define GL_R16UI 0x8234
1235#define GL_R32I 0x8235
1236#define GL_R32UI 0x8236
1237#define GL_RG8I 0x8237
1238#define GL_RG8UI 0x8238
1239#define GL_RG16I 0x8239
1240#define GL_RG16UI 0x823A
1241#define GL_RG32I 0x823B
1242#define GL_RG32UI 0x823C
1243#define GL_VERTEX_ARRAY_BINDING 0x85B5
1244#define GL_CLAMP_VERTEX_COLOR 0x891A
1245#define GL_CLAMP_FRAGMENT_COLOR 0x891B
1246#define GL_ALPHA_INTEGER 0x8D97
1247#define GL_SAMPLER_2D_RECT 0x8B63
1248#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1249#define GL_SAMPLER_BUFFER 0x8DC2
1250#define GL_INT_SAMPLER_2D_RECT 0x8DCD
1251#define GL_INT_SAMPLER_BUFFER 0x8DD0
1252#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1253#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1254#define GL_TEXTURE_BUFFER 0x8C2A
1255#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1256#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1257#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1258#define GL_TEXTURE_RECTANGLE 0x84F5
1259#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1260#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1261#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1262#define GL_R8_SNORM 0x8F94
1263#define GL_RG8_SNORM 0x8F95
1264#define GL_RGB8_SNORM 0x8F96
1265#define GL_RGBA8_SNORM 0x8F97
1266#define GL_R16_SNORM 0x8F98
1267#define GL_RG16_SNORM 0x8F99
1268#define GL_RGB16_SNORM 0x8F9A
1269#define GL_RGBA16_SNORM 0x8F9B
1270#define GL_SIGNED_NORMALIZED 0x8F9C
1271#define GL_PRIMITIVE_RESTART 0x8F9D
1272#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1273#define GL_COPY_READ_BUFFER 0x8F36
1274#define GL_COPY_WRITE_BUFFER 0x8F37
1275#define GL_UNIFORM_BUFFER 0x8A11
1276#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1277#define GL_UNIFORM_BUFFER_START 0x8A29
1278#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1279#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1280#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1281#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1282#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1283#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1284#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1285#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1286#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1287#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1288#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1289#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1290#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1291#define GL_UNIFORM_TYPE 0x8A37
1292#define GL_UNIFORM_SIZE 0x8A38
1293#define GL_UNIFORM_NAME_LENGTH 0x8A39
1294#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1295#define GL_UNIFORM_OFFSET 0x8A3B
1296#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1297#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1298#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1299#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1300#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1301#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1302#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1303#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1304#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1305#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1306#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1307#define GL_INVALID_INDEX 0xFFFFFFFF
1308#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1309#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1310#define GL_LINES_ADJACENCY 0x000A
1311#define GL_LINE_STRIP_ADJACENCY 0x000B
1312#define GL_TRIANGLES_ADJACENCY 0x000C
1313#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1314#define GL_PROGRAM_POINT_SIZE 0x8642
1315#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1316#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1317#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1318#define GL_GEOMETRY_SHADER 0x8DD9
1319#define GL_GEOMETRY_VERTICES_OUT 0x8916
1320#define GL_GEOMETRY_INPUT_TYPE 0x8917
1321#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1322#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1323#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1324#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1325#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1326#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1327#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1328#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1329#define GL_CONTEXT_PROFILE_MASK 0x9126
1330#define GL_DEPTH_CLAMP 0x864F
1331#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1332#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1333#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1334#define GL_PROVOKING_VERTEX 0x8E4F
1335#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1336#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1337#define GL_OBJECT_TYPE 0x9112
1338#define GL_SYNC_CONDITION 0x9113
1339#define GL_SYNC_STATUS 0x9114
1340#define GL_SYNC_FLAGS 0x9115
1341#define GL_SYNC_FENCE 0x9116
1342#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1343#define GL_UNSIGNALED 0x9118
1344#define GL_SIGNALED 0x9119
1345#define GL_ALREADY_SIGNALED 0x911A
1346#define GL_TIMEOUT_EXPIRED 0x911B
1347#define GL_CONDITION_SATISFIED 0x911C
1348#define GL_WAIT_FAILED 0x911D
1349#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
1350#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1351#define GL_SAMPLE_POSITION 0x8E50
1352#define GL_SAMPLE_MASK 0x8E51
1353#define GL_SAMPLE_MASK_VALUE 0x8E52
1354#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1355#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1356#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1357#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1358#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1359#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1360#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1361#define GL_TEXTURE_SAMPLES 0x9106
1362#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1363#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1364#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1365#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1366#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1367#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1368#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1369#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1370#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1371#define GL_MAX_INTEGER_SAMPLES 0x9110
1372#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1373#define GL_SRC1_COLOR 0x88F9
1374#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1375#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1376#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1377#define GL_ANY_SAMPLES_PASSED 0x8C2F
1378#define GL_SAMPLER_BINDING 0x8919
1379#define GL_RGB10_A2UI 0x906F
1380#define GL_TEXTURE_SWIZZLE_R 0x8E42
1381#define GL_TEXTURE_SWIZZLE_G 0x8E43
1382#define GL_TEXTURE_SWIZZLE_B 0x8E44
1383#define GL_TEXTURE_SWIZZLE_A 0x8E45
1384#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1385#define GL_TIME_ELAPSED 0x88BF
1386#define GL_TIMESTAMP 0x8E28
1387#define GL_INT_2_10_10_10_REV 0x8D9F
1388#define GL_SAMPLE_SHADING 0x8C36
1389#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1390#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1391#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1392#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1393#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1394#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1395#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1396#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1397#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1398#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1399#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1400#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1401#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1402#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1403#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1404#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1405#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1406#define GL_MAX_VERTEX_STREAMS 0x8E71
1407#define GL_DOUBLE_VEC2 0x8FFC
1408#define GL_DOUBLE_VEC3 0x8FFD
1409#define GL_DOUBLE_VEC4 0x8FFE
1410#define GL_DOUBLE_MAT2 0x8F46
1411#define GL_DOUBLE_MAT3 0x8F47
1412#define GL_DOUBLE_MAT4 0x8F48
1413#define GL_DOUBLE_MAT2x3 0x8F49
1414#define GL_DOUBLE_MAT2x4 0x8F4A
1415#define GL_DOUBLE_MAT3x2 0x8F4B
1416#define GL_DOUBLE_MAT3x4 0x8F4C
1417#define GL_DOUBLE_MAT4x2 0x8F4D
1418#define GL_DOUBLE_MAT4x3 0x8F4E
1419#define GL_ACTIVE_SUBROUTINES 0x8DE5
1420#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1421#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1422#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1423#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1424#define GL_MAX_SUBROUTINES 0x8DE7
1425#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1426#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1427#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1428#define GL_PATCHES 0x000E
1429#define GL_PATCH_VERTICES 0x8E72
1430#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1431#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1432#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1433#define GL_TESS_GEN_MODE 0x8E76
1434#define GL_TESS_GEN_SPACING 0x8E77
1435#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1436#define GL_TESS_GEN_POINT_MODE 0x8E79
1437#define GL_ISOLINES 0x8E7A
1438#define GL_FRACTIONAL_ODD 0x8E7B
1439#define GL_FRACTIONAL_EVEN 0x8E7C
1440#define GL_MAX_PATCH_VERTICES 0x8E7D
1441#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1442#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1443#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1444#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1445#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1446#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1447#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1448#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1449#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1450#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1451#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1452#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1453#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1454#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1455#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1456#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1457#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1458#define GL_TESS_EVALUATION_SHADER 0x8E87
1459#define GL_TESS_CONTROL_SHADER 0x8E88
1460#define GL_TRANSFORM_FEEDBACK 0x8E22
1461#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1462#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1463#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1464#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1465#define GL_FIXED 0x140C
1466#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1467#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1468#define GL_LOW_FLOAT 0x8DF0
1469#define GL_MEDIUM_FLOAT 0x8DF1
1470#define GL_HIGH_FLOAT 0x8DF2
1471#define GL_LOW_INT 0x8DF3
1472#define GL_MEDIUM_INT 0x8DF4
1473#define GL_HIGH_INT 0x8DF5
1474#define GL_SHADER_COMPILER 0x8DFA
1475#define GL_SHADER_BINARY_FORMATS 0x8DF8
1476#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1477#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1478#define GL_MAX_VARYING_VECTORS 0x8DFC
1479#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1480#define GL_RGB565 0x8D62
1481#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1482#define GL_PROGRAM_BINARY_LENGTH 0x8741
1483#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1484#define GL_PROGRAM_BINARY_FORMATS 0x87FF
1485#define GL_VERTEX_SHADER_BIT 0x00000001
1486#define GL_FRAGMENT_SHADER_BIT 0x00000002
1487#define GL_GEOMETRY_SHADER_BIT 0x00000004
1488#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1489#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1490#define GL_ALL_SHADER_BITS 0xFFFFFFFF
1491#define GL_PROGRAM_SEPARABLE 0x8258
1492#define GL_ACTIVE_PROGRAM 0x8259
1493#define GL_PROGRAM_PIPELINE_BINDING 0x825A
1494#define GL_MAX_VIEWPORTS 0x825B
1495#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1496#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1497#define GL_LAYER_PROVOKING_VERTEX 0x825E
1498#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1499#define GL_UNDEFINED_VERTEX 0x8260
1500#define GL_COPY_READ_BUFFER_BINDING 0x8F36
1501#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1502#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1503#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1504#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1505#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1506#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1507#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1508#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1509#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1510#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1511#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1512#define GL_NUM_SAMPLE_COUNTS 0x9380
1513#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1514#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1515#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1516#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1517#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1518#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
1519#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
1520#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
1521#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
1522#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
1523#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
1524#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
1525#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
1526#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1527#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1528#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1529#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1530#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1531#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1532#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1533#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1534#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1535#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1536#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1537#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1538#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1539#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1540#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1541#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1542#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1543#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1544#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
1545#define GL_UNIFORM_BARRIER_BIT 0x00000004
1546#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1547#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1548#define GL_COMMAND_BARRIER_BIT 0x00000040
1549#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1550#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1551#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
1552#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
1553#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1554#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
1555#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
1556#define GL_MAX_IMAGE_UNITS 0x8F38
1557#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1558#define GL_IMAGE_BINDING_NAME 0x8F3A
1559#define GL_IMAGE_BINDING_LEVEL 0x8F3B
1560#define GL_IMAGE_BINDING_LAYERED 0x8F3C
1561#define GL_IMAGE_BINDING_LAYER 0x8F3D
1562#define GL_IMAGE_BINDING_ACCESS 0x8F3E
1563#define GL_IMAGE_1D 0x904C
1564#define GL_IMAGE_2D 0x904D
1565#define GL_IMAGE_3D 0x904E
1566#define GL_IMAGE_2D_RECT 0x904F
1567#define GL_IMAGE_CUBE 0x9050
1568#define GL_IMAGE_BUFFER 0x9051
1569#define GL_IMAGE_1D_ARRAY 0x9052
1570#define GL_IMAGE_2D_ARRAY 0x9053
1571#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1572#define GL_IMAGE_2D_MULTISAMPLE 0x9055
1573#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
1574#define GL_INT_IMAGE_1D 0x9057
1575#define GL_INT_IMAGE_2D 0x9058
1576#define GL_INT_IMAGE_3D 0x9059
1577#define GL_INT_IMAGE_2D_RECT 0x905A
1578#define GL_INT_IMAGE_CUBE 0x905B
1579#define GL_INT_IMAGE_BUFFER 0x905C
1580#define GL_INT_IMAGE_1D_ARRAY 0x905D
1581#define GL_INT_IMAGE_2D_ARRAY 0x905E
1582#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1583#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1584#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1585#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1586#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1587#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1588#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1589#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1590#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1591#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1592#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1593#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1594#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1595#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1596#define GL_MAX_IMAGE_SAMPLES 0x906D
1597#define GL_IMAGE_BINDING_FORMAT 0x906E
1598#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1599#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1600#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1601#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1602#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1603#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1604#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1605#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1606#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1607#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
1608#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
1609#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
1610#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
1611#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1612#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1613#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1614#define GL_COMPRESSED_RGB8_ETC2 0x9274
1615#define GL_COMPRESSED_SRGB8_ETC2 0x9275
1616#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1617#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1618#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1619#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1620#define GL_COMPRESSED_R11_EAC 0x9270
1621#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1622#define GL_COMPRESSED_RG11_EAC 0x9272
1623#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1624#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1625#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1626#define GL_MAX_ELEMENT_INDEX 0x8D6B
1627#define GL_COMPUTE_SHADER 0x91B9
1628#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1629#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1630#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1631#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1632#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1633#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1634#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1635#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1636#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1637#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1638#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1639#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1640#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1641#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1642#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1643#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1644#define GL_COMPUTE_SHADER_BIT 0x00000020
1645#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1646#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1647#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1648#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1649#define GL_DEBUG_SOURCE_API 0x8246
1650#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1651#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1652#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1653#define GL_DEBUG_SOURCE_APPLICATION 0x824A
1654#define GL_DEBUG_SOURCE_OTHER 0x824B
1655#define GL_DEBUG_TYPE_ERROR 0x824C
1656#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1657#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1658#define GL_DEBUG_TYPE_PORTABILITY 0x824F
1659#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1660#define GL_DEBUG_TYPE_OTHER 0x8251
1661#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1662#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1663#define GL_DEBUG_LOGGED_MESSAGES 0x9145
1664#define GL_DEBUG_SEVERITY_HIGH 0x9146
1665#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1666#define GL_DEBUG_SEVERITY_LOW 0x9148
1667#define GL_DEBUG_TYPE_MARKER 0x8268
1668#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1669#define GL_DEBUG_TYPE_POP_GROUP 0x826A
1670#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1671#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1672#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1673#define GL_BUFFER 0x82E0
1674#define GL_SHADER 0x82E1
1675#define GL_PROGRAM 0x82E2
1676#define GL_QUERY 0x82E3
1677#define GL_PROGRAM_PIPELINE 0x82E4
1678#define GL_SAMPLER 0x82E6
1679#define GL_MAX_LABEL_LENGTH 0x82E8
1680#define GL_DEBUG_OUTPUT 0x92E0
1681#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1682#define GL_MAX_UNIFORM_LOCATIONS 0x826E
1683#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1684#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1685#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1686#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1687#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1688#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1689#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1690#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1691#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1692#define GL_INTERNALFORMAT_SUPPORTED 0x826F
1693#define GL_INTERNALFORMAT_PREFERRED 0x8270
1694#define GL_INTERNALFORMAT_RED_SIZE 0x8271
1695#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1696#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1697#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1698#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1699#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1700#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1701#define GL_INTERNALFORMAT_RED_TYPE 0x8278
1702#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1703#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1704#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1705#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1706#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1707#define GL_MAX_WIDTH 0x827E
1708#define GL_MAX_HEIGHT 0x827F
1709#define GL_MAX_DEPTH 0x8280
1710#define GL_MAX_LAYERS 0x8281
1711#define GL_MAX_COMBINED_DIMENSIONS 0x8282
1712#define GL_COLOR_COMPONENTS 0x8283
1713#define GL_DEPTH_COMPONENTS 0x8284
1714#define GL_STENCIL_COMPONENTS 0x8285
1715#define GL_COLOR_RENDERABLE 0x8286
1716#define GL_DEPTH_RENDERABLE 0x8287
1717#define GL_STENCIL_RENDERABLE 0x8288
1718#define GL_FRAMEBUFFER_RENDERABLE 0x8289
1719#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1720#define GL_FRAMEBUFFER_BLEND 0x828B
1721#define GL_READ_PIXELS 0x828C
1722#define GL_READ_PIXELS_FORMAT 0x828D
1723#define GL_READ_PIXELS_TYPE 0x828E
1724#define GL_TEXTURE_IMAGE_FORMAT 0x828F
1725#define GL_TEXTURE_IMAGE_TYPE 0x8290
1726#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1727#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1728#define GL_MIPMAP 0x8293
1729#define GL_MANUAL_GENERATE_MIPMAP 0x8294
1730#define GL_AUTO_GENERATE_MIPMAP 0x8295
1731#define GL_COLOR_ENCODING 0x8296
1732#define GL_SRGB_READ 0x8297
1733#define GL_SRGB_WRITE 0x8298
1734#define GL_FILTER 0x829A
1735#define GL_VERTEX_TEXTURE 0x829B
1736#define GL_TESS_CONTROL_TEXTURE 0x829C
1737#define GL_TESS_EVALUATION_TEXTURE 0x829D
1738#define GL_GEOMETRY_TEXTURE 0x829E
1739#define GL_FRAGMENT_TEXTURE 0x829F
1740#define GL_COMPUTE_TEXTURE 0x82A0
1741#define GL_TEXTURE_SHADOW 0x82A1
1742#define GL_TEXTURE_GATHER 0x82A2
1743#define GL_TEXTURE_GATHER_SHADOW 0x82A3
1744#define GL_SHADER_IMAGE_LOAD 0x82A4
1745#define GL_SHADER_IMAGE_STORE 0x82A5
1746#define GL_SHADER_IMAGE_ATOMIC 0x82A6
1747#define GL_IMAGE_TEXEL_SIZE 0x82A7
1748#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1749#define GL_IMAGE_PIXEL_FORMAT 0x82A9
1750#define GL_IMAGE_PIXEL_TYPE 0x82AA
1751#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1752#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1753#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1754#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1755#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1756#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1757#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1758#define GL_CLEAR_BUFFER 0x82B4
1759#define GL_TEXTURE_VIEW 0x82B5
1760#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1761#define GL_FULL_SUPPORT 0x82B7
1762#define GL_CAVEAT_SUPPORT 0x82B8
1763#define GL_IMAGE_CLASS_4_X_32 0x82B9
1764#define GL_IMAGE_CLASS_2_X_32 0x82BA
1765#define GL_IMAGE_CLASS_1_X_32 0x82BB
1766#define GL_IMAGE_CLASS_4_X_16 0x82BC
1767#define GL_IMAGE_CLASS_2_X_16 0x82BD
1768#define GL_IMAGE_CLASS_1_X_16 0x82BE
1769#define GL_IMAGE_CLASS_4_X_8 0x82BF
1770#define GL_IMAGE_CLASS_2_X_8 0x82C0
1771#define GL_IMAGE_CLASS_1_X_8 0x82C1
1772#define GL_IMAGE_CLASS_11_11_10 0x82C2
1773#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1774#define GL_VIEW_CLASS_128_BITS 0x82C4
1775#define GL_VIEW_CLASS_96_BITS 0x82C5
1776#define GL_VIEW_CLASS_64_BITS 0x82C6
1777#define GL_VIEW_CLASS_48_BITS 0x82C7
1778#define GL_VIEW_CLASS_32_BITS 0x82C8
1779#define GL_VIEW_CLASS_24_BITS 0x82C9
1780#define GL_VIEW_CLASS_16_BITS 0x82CA
1781#define GL_VIEW_CLASS_8_BITS 0x82CB
1782#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1783#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1784#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1785#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1786#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1787#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1788#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1789#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1790#define GL_UNIFORM 0x92E1
1791#define GL_UNIFORM_BLOCK 0x92E2
1792#define GL_PROGRAM_INPUT 0x92E3
1793#define GL_PROGRAM_OUTPUT 0x92E4
1794#define GL_BUFFER_VARIABLE 0x92E5
1795#define GL_SHADER_STORAGE_BLOCK 0x92E6
1796#define GL_VERTEX_SUBROUTINE 0x92E8
1797#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1798#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1799#define GL_GEOMETRY_SUBROUTINE 0x92EB
1800#define GL_FRAGMENT_SUBROUTINE 0x92EC
1801#define GL_COMPUTE_SUBROUTINE 0x92ED
1802#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1803#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1804#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1805#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1806#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1807#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1808#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1809#define GL_ACTIVE_RESOURCES 0x92F5
1810#define GL_MAX_NAME_LENGTH 0x92F6
1811#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1812#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1813#define GL_NAME_LENGTH 0x92F9
1814#define GL_TYPE 0x92FA
1815#define GL_ARRAY_SIZE 0x92FB
1816#define GL_OFFSET 0x92FC
1817#define GL_BLOCK_INDEX 0x92FD
1818#define GL_ARRAY_STRIDE 0x92FE
1819#define GL_MATRIX_STRIDE 0x92FF
1820#define GL_IS_ROW_MAJOR 0x9300
1821#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1822#define GL_BUFFER_BINDING 0x9302
1823#define GL_BUFFER_DATA_SIZE 0x9303
1824#define GL_NUM_ACTIVE_VARIABLES 0x9304
1825#define GL_ACTIVE_VARIABLES 0x9305
1826#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1827#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1828#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1829#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1830#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1831#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1832#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1833#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1834#define GL_LOCATION 0x930E
1835#define GL_LOCATION_INDEX 0x930F
1836#define GL_IS_PER_PATCH 0x92E7
1837#define GL_SHADER_STORAGE_BUFFER 0x90D2
1838#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1839#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1840#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1841#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1842#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1843#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1844#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1845#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1846#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1847#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1848#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1849#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1850#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1851#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
1852#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1853#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1854#define GL_TEXTURE_BUFFER_OFFSET 0x919D
1855#define GL_TEXTURE_BUFFER_SIZE 0x919E
1856#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1857#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1858#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1859#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1860#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1861#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1862#define GL_VERTEX_ATTRIB_BINDING 0x82D4
1863#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1864#define GL_VERTEX_BINDING_DIVISOR 0x82D6
1865#define GL_VERTEX_BINDING_OFFSET 0x82D7
1866#define GL_VERTEX_BINDING_STRIDE 0x82D8
1867#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1868#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1869#define GL_VERTEX_BINDING_BUFFER 0x8F4F
1870#define GL_DISPLAY_LIST 0x82E7
1871#ifndef GL_VERSION_1_0
1872#define GL_VERSION_1_0 1
1876#define glCullFace glad_glCullFace
1879#define glFrontFace glad_glFrontFace
1882#define glHint glad_glHint
1885#define glLineWidth glad_glLineWidth
1888#define glPointSize glad_glPointSize
1891#define glPolygonMode glad_glPolygonMode
1894#define glScissor glad_glScissor
1897#define glTexParameterf glad_glTexParameterf
1900#define glTexParameterfv glad_glTexParameterfv
1903#define glTexParameteri glad_glTexParameteri
1906#define glTexParameteriv glad_glTexParameteriv
1909#define glTexImage1D glad_glTexImage1D
1912#define glTexImage2D glad_glTexImage2D
1915#define glDrawBuffer glad_glDrawBuffer
1918#define glClear glad_glClear
1921#define glClearColor glad_glClearColor
1924#define glClearStencil glad_glClearStencil
1927#define glClearDepth glad_glClearDepth
1930#define glStencilMask glad_glStencilMask
1933#define glColorMask glad_glColorMask
1936#define glDepthMask glad_glDepthMask
1939#define glDisable glad_glDisable
1942#define glEnable glad_glEnable
1945#define glFinish glad_glFinish
1948#define glFlush glad_glFlush
1951#define glBlendFunc glad_glBlendFunc
1954#define glLogicOp glad_glLogicOp
1957#define glStencilFunc glad_glStencilFunc
1960#define glStencilOp glad_glStencilOp
1963#define glDepthFunc glad_glDepthFunc
1966#define glPixelStoref glad_glPixelStoref
1969#define glPixelStorei glad_glPixelStorei
1972#define glReadBuffer glad_glReadBuffer
1975#define glReadPixels glad_glReadPixels
1978#define glGetBooleanv glad_glGetBooleanv
1981#define glGetDoublev glad_glGetDoublev
1984#define glGetError glad_glGetError
1987#define glGetFloatv glad_glGetFloatv
1990#define glGetIntegerv glad_glGetIntegerv
1993#define glGetString glad_glGetString
1996#define glGetTexImage glad_glGetTexImage
1999#define glGetTexParameterfv glad_glGetTexParameterfv
2002#define glGetTexParameteriv glad_glGetTexParameteriv
2005#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
2008#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
2011#define glIsEnabled glad_glIsEnabled
2014#define glDepthRange glad_glDepthRange
2017#define glViewport glad_glViewport
2020#define glNewList glad_glNewList
2023#define glEndList glad_glEndList
2026#define glCallList glad_glCallList
2029#define glCallLists glad_glCallLists
2032#define glDeleteLists glad_glDeleteLists
2035#define glGenLists glad_glGenLists
2038#define glListBase glad_glListBase
2041#define glBegin glad_glBegin
2044#define glBitmap glad_glBitmap
2047#define glColor3b glad_glColor3b
2050#define glColor3bv glad_glColor3bv
2053#define glColor3d glad_glColor3d
2056#define glColor3dv glad_glColor3dv
2059#define glColor3f glad_glColor3f
2062#define glColor3fv glad_glColor3fv
2065#define glColor3i glad_glColor3i
2068#define glColor3iv glad_glColor3iv
2071#define glColor3s glad_glColor3s
2074#define glColor3sv glad_glColor3sv
2077#define glColor3ub glad_glColor3ub
2080#define glColor3ubv glad_glColor3ubv
2083#define glColor3ui glad_glColor3ui
2086#define glColor3uiv glad_glColor3uiv
2089#define glColor3us glad_glColor3us
2092#define glColor3usv glad_glColor3usv
2095#define glColor4b glad_glColor4b
2098#define glColor4bv glad_glColor4bv
2101#define glColor4d glad_glColor4d
2104#define glColor4dv glad_glColor4dv
2107#define glColor4f glad_glColor4f
2110#define glColor4fv glad_glColor4fv
2113#define glColor4i glad_glColor4i
2116#define glColor4iv glad_glColor4iv
2119#define glColor4s glad_glColor4s
2122#define glColor4sv glad_glColor4sv
2125#define glColor4ub glad_glColor4ub
2128#define glColor4ubv glad_glColor4ubv
2131#define glColor4ui glad_glColor4ui
2134#define glColor4uiv glad_glColor4uiv
2137#define glColor4us glad_glColor4us
2140#define glColor4usv glad_glColor4usv
2143#define glEdgeFlag glad_glEdgeFlag
2146#define glEdgeFlagv glad_glEdgeFlagv
2149#define glEnd glad_glEnd
2152#define glIndexd glad_glIndexd
2155#define glIndexdv glad_glIndexdv
2158#define glIndexf glad_glIndexf
2161#define glIndexfv glad_glIndexfv
2164#define glIndexi glad_glIndexi
2167#define glIndexiv glad_glIndexiv
2170#define glIndexs glad_glIndexs
2173#define glIndexsv glad_glIndexsv
2176#define glNormal3b glad_glNormal3b
2179#define glNormal3bv glad_glNormal3bv
2182#define glNormal3d glad_glNormal3d
2185#define glNormal3dv glad_glNormal3dv
2188#define glNormal3f glad_glNormal3f
2191#define glNormal3fv glad_glNormal3fv
2194#define glNormal3i glad_glNormal3i
2197#define glNormal3iv glad_glNormal3iv
2200#define glNormal3s glad_glNormal3s
2203#define glNormal3sv glad_glNormal3sv
2206#define glRasterPos2d glad_glRasterPos2d
2209#define glRasterPos2dv glad_glRasterPos2dv
2212#define glRasterPos2f glad_glRasterPos2f
2215#define glRasterPos2fv glad_glRasterPos2fv
2218#define glRasterPos2i glad_glRasterPos2i
2221#define glRasterPos2iv glad_glRasterPos2iv
2224#define glRasterPos2s glad_glRasterPos2s
2227#define glRasterPos2sv glad_glRasterPos2sv
2230#define glRasterPos3d glad_glRasterPos3d
2233#define glRasterPos3dv glad_glRasterPos3dv
2236#define glRasterPos3f glad_glRasterPos3f
2239#define glRasterPos3fv glad_glRasterPos3fv
2242#define glRasterPos3i glad_glRasterPos3i
2245#define glRasterPos3iv glad_glRasterPos3iv
2248#define glRasterPos3s glad_glRasterPos3s
2251#define glRasterPos3sv glad_glRasterPos3sv
2254#define glRasterPos4d glad_glRasterPos4d
2257#define glRasterPos4dv glad_glRasterPos4dv
2260#define glRasterPos4f glad_glRasterPos4f
2263#define glRasterPos4fv glad_glRasterPos4fv
2266#define glRasterPos4i glad_glRasterPos4i
2269#define glRasterPos4iv glad_glRasterPos4iv
2272#define glRasterPos4s glad_glRasterPos4s
2275#define glRasterPos4sv glad_glRasterPos4sv
2278#define glRectd glad_glRectd
2281#define glRectdv glad_glRectdv
2284#define glRectf glad_glRectf
2287#define glRectfv glad_glRectfv
2290#define glRecti glad_glRecti
2293#define glRectiv glad_glRectiv
2296#define glRects glad_glRects
2299#define glRectsv glad_glRectsv
2302#define glTexCoord1d glad_glTexCoord1d
2305#define glTexCoord1dv glad_glTexCoord1dv
2308#define glTexCoord1f glad_glTexCoord1f
2311#define glTexCoord1fv glad_glTexCoord1fv
2314#define glTexCoord1i glad_glTexCoord1i
2317#define glTexCoord1iv glad_glTexCoord1iv
2320#define glTexCoord1s glad_glTexCoord1s
2323#define glTexCoord1sv glad_glTexCoord1sv
2326#define glTexCoord2d glad_glTexCoord2d
2329#define glTexCoord2dv glad_glTexCoord2dv
2332#define glTexCoord2f glad_glTexCoord2f
2335#define glTexCoord2fv glad_glTexCoord2fv
2338#define glTexCoord2i glad_glTexCoord2i
2341#define glTexCoord2iv glad_glTexCoord2iv
2344#define glTexCoord2s glad_glTexCoord2s
2347#define glTexCoord2sv glad_glTexCoord2sv
2350#define glTexCoord3d glad_glTexCoord3d
2353#define glTexCoord3dv glad_glTexCoord3dv
2356#define glTexCoord3f glad_glTexCoord3f
2359#define glTexCoord3fv glad_glTexCoord3fv
2362#define glTexCoord3i glad_glTexCoord3i
2365#define glTexCoord3iv glad_glTexCoord3iv
2368#define glTexCoord3s glad_glTexCoord3s
2371#define glTexCoord3sv glad_glTexCoord3sv
2374#define glTexCoord4d glad_glTexCoord4d
2377#define glTexCoord4dv glad_glTexCoord4dv
2380#define glTexCoord4f glad_glTexCoord4f
2383#define glTexCoord4fv glad_glTexCoord4fv
2386#define glTexCoord4i glad_glTexCoord4i
2389#define glTexCoord4iv glad_glTexCoord4iv
2392#define glTexCoord4s glad_glTexCoord4s
2395#define glTexCoord4sv glad_glTexCoord4sv
2398#define glVertex2d glad_glVertex2d
2401#define glVertex2dv glad_glVertex2dv
2404#define glVertex2f glad_glVertex2f
2407#define glVertex2fv glad_glVertex2fv
2410#define glVertex2i glad_glVertex2i
2413#define glVertex2iv glad_glVertex2iv
2416#define glVertex2s glad_glVertex2s
2419#define glVertex2sv glad_glVertex2sv
2422#define glVertex3d glad_glVertex3d
2425#define glVertex3dv glad_glVertex3dv
2428#define glVertex3f glad_glVertex3f
2431#define glVertex3fv glad_glVertex3fv
2434#define glVertex3i glad_glVertex3i
2437#define glVertex3iv glad_glVertex3iv
2440#define glVertex3s glad_glVertex3s
2443#define glVertex3sv glad_glVertex3sv
2446#define glVertex4d glad_glVertex4d
2449#define glVertex4dv glad_glVertex4dv
2452#define glVertex4f glad_glVertex4f
2455#define glVertex4fv glad_glVertex4fv
2458#define glVertex4i glad_glVertex4i
2461#define glVertex4iv glad_glVertex4iv
2464#define glVertex4s glad_glVertex4s
2467#define glVertex4sv glad_glVertex4sv
2470#define glClipPlane glad_glClipPlane
2473#define glColorMaterial glad_glColorMaterial
2476#define glFogf glad_glFogf
2479#define glFogfv glad_glFogfv
2482#define glFogi glad_glFogi
2485#define glFogiv glad_glFogiv
2488#define glLightf glad_glLightf
2491#define glLightfv glad_glLightfv
2494#define glLighti glad_glLighti
2497#define glLightiv glad_glLightiv
2500#define glLightModelf glad_glLightModelf
2503#define glLightModelfv glad_glLightModelfv
2506#define glLightModeli glad_glLightModeli
2509#define glLightModeliv glad_glLightModeliv
2512#define glLineStipple glad_glLineStipple
2515#define glMaterialf glad_glMaterialf
2518#define glMaterialfv glad_glMaterialfv
2521#define glMateriali glad_glMateriali
2524#define glMaterialiv glad_glMaterialiv
2527#define glPolygonStipple glad_glPolygonStipple
2530#define glShadeModel glad_glShadeModel
2533#define glTexEnvf glad_glTexEnvf
2536#define glTexEnvfv glad_glTexEnvfv
2539#define glTexEnvi glad_glTexEnvi
2542#define glTexEnviv glad_glTexEnviv
2545#define glTexGend glad_glTexGend
2548#define glTexGendv glad_glTexGendv
2551#define glTexGenf glad_glTexGenf
2554#define glTexGenfv glad_glTexGenfv
2557#define glTexGeni glad_glTexGeni
2560#define glTexGeniv glad_glTexGeniv
2563#define glFeedbackBuffer glad_glFeedbackBuffer
2566#define glSelectBuffer glad_glSelectBuffer
2569#define glRenderMode glad_glRenderMode
2572#define glInitNames glad_glInitNames
2575#define glLoadName glad_glLoadName
2578#define glPassThrough glad_glPassThrough
2581#define glPopName glad_glPopName
2584#define glPushName glad_glPushName
2587#define glClearAccum glad_glClearAccum
2590#define glClearIndex glad_glClearIndex
2593#define glIndexMask glad_glIndexMask
2596#define glAccum glad_glAccum
2599#define glPopAttrib glad_glPopAttrib
2602#define glPushAttrib glad_glPushAttrib
2605#define glMap1d glad_glMap1d
2608#define glMap1f glad_glMap1f
2611#define glMap2d glad_glMap2d
2614#define glMap2f glad_glMap2f
2617#define glMapGrid1d glad_glMapGrid1d
2620#define glMapGrid1f glad_glMapGrid1f
2623#define glMapGrid2d glad_glMapGrid2d
2626#define glMapGrid2f glad_glMapGrid2f
2629#define glEvalCoord1d glad_glEvalCoord1d
2632#define glEvalCoord1dv glad_glEvalCoord1dv
2635#define glEvalCoord1f glad_glEvalCoord1f
2638#define glEvalCoord1fv glad_glEvalCoord1fv
2641#define glEvalCoord2d glad_glEvalCoord2d
2644#define glEvalCoord2dv glad_glEvalCoord2dv
2647#define glEvalCoord2f glad_glEvalCoord2f
2650#define glEvalCoord2fv glad_glEvalCoord2fv
2653#define glEvalMesh1 glad_glEvalMesh1
2656#define glEvalPoint1 glad_glEvalPoint1
2659#define glEvalMesh2 glad_glEvalMesh2
2662#define glEvalPoint2 glad_glEvalPoint2
2665#define glAlphaFunc glad_glAlphaFunc
2668#define glPixelZoom glad_glPixelZoom
2671#define glPixelTransferf glad_glPixelTransferf
2674#define glPixelTransferi glad_glPixelTransferi
2677#define glPixelMapfv glad_glPixelMapfv
2680#define glPixelMapuiv glad_glPixelMapuiv
2683#define glPixelMapusv glad_glPixelMapusv
2686#define glCopyPixels glad_glCopyPixels
2689#define glDrawPixels glad_glDrawPixels
2692#define glGetClipPlane glad_glGetClipPlane
2695#define glGetLightfv glad_glGetLightfv
2698#define glGetLightiv glad_glGetLightiv
2701#define glGetMapdv glad_glGetMapdv
2704#define glGetMapfv glad_glGetMapfv
2707#define glGetMapiv glad_glGetMapiv
2710#define glGetMaterialfv glad_glGetMaterialfv
2713#define glGetMaterialiv glad_glGetMaterialiv
2716#define glGetPixelMapfv glad_glGetPixelMapfv
2719#define glGetPixelMapuiv glad_glGetPixelMapuiv
2722#define glGetPixelMapusv glad_glGetPixelMapusv
2725#define glGetPolygonStipple glad_glGetPolygonStipple
2728#define glGetTexEnvfv glad_glGetTexEnvfv
2731#define glGetTexEnviv glad_glGetTexEnviv
2734#define glGetTexGendv glad_glGetTexGendv
2737#define glGetTexGenfv glad_glGetTexGenfv
2740#define glGetTexGeniv glad_glGetTexGeniv
2743#define glIsList glad_glIsList
2746#define glFrustum glad_glFrustum
2749#define glLoadIdentity glad_glLoadIdentity
2752#define glLoadMatrixf glad_glLoadMatrixf
2755#define glLoadMatrixd glad_glLoadMatrixd
2758#define glMatrixMode glad_glMatrixMode
2761#define glMultMatrixf glad_glMultMatrixf
2764#define glMultMatrixd glad_glMultMatrixd
2767#define glOrtho glad_glOrtho
2770#define glPopMatrix glad_glPopMatrix
2773#define glPushMatrix glad_glPushMatrix
2776#define glRotated glad_glRotated
2779#define glRotatef glad_glRotatef
2782#define glScaled glad_glScaled
2785#define glScalef glad_glScalef
2788#define glTranslated glad_glTranslated
2791#define glTranslatef glad_glTranslatef
2793#ifndef GL_VERSION_1_1
2794#define GL_VERSION_1_1 1
2798#define glDrawArrays glad_glDrawArrays
2801#define glDrawElements glad_glDrawElements
2804#define glGetPointerv glad_glGetPointerv
2807#define glPolygonOffset glad_glPolygonOffset
2810#define glCopyTexImage1D glad_glCopyTexImage1D
2813#define glCopyTexImage2D glad_glCopyTexImage2D
2816#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
2819#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
2822#define glTexSubImage1D glad_glTexSubImage1D
2825#define glTexSubImage2D glad_glTexSubImage2D
2828#define glBindTexture glad_glBindTexture
2831#define glDeleteTextures glad_glDeleteTextures
2834#define glGenTextures glad_glGenTextures
2837#define glIsTexture glad_glIsTexture
2840#define glArrayElement glad_glArrayElement
2843#define glColorPointer glad_glColorPointer
2846#define glDisableClientState glad_glDisableClientState
2849#define glEdgeFlagPointer glad_glEdgeFlagPointer
2852#define glEnableClientState glad_glEnableClientState
2855#define glIndexPointer glad_glIndexPointer
2858#define glInterleavedArrays glad_glInterleavedArrays
2861#define glNormalPointer glad_glNormalPointer
2864#define glTexCoordPointer glad_glTexCoordPointer
2867#define glVertexPointer glad_glVertexPointer
2870#define glAreTexturesResident glad_glAreTexturesResident
2873#define glPrioritizeTextures glad_glPrioritizeTextures
2876#define glIndexub glad_glIndexub
2879#define glIndexubv glad_glIndexubv
2882#define glPopClientAttrib glad_glPopClientAttrib
2885#define glPushClientAttrib glad_glPushClientAttrib
2887#ifndef GL_VERSION_1_2
2888#define GL_VERSION_1_2 1
2892#define glDrawRangeElements glad_glDrawRangeElements
2895#define glTexImage3D glad_glTexImage3D
2896typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2898#define glTexSubImage3D glad_glTexSubImage3D
2901#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
2903#ifndef GL_VERSION_1_3
2904#define GL_VERSION_1_3 1
2908#define glActiveTexture glad_glActiveTexture
2911#define glSampleCoverage glad_glSampleCoverage
2914#define glCompressedTexImage3D glad_glCompressedTexImage3D
2917#define glCompressedTexImage2D glad_glCompressedTexImage2D
2920#define glCompressedTexImage1D glad_glCompressedTexImage1D
2921typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
2923#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
2926#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
2929#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
2932#define glGetCompressedTexImage glad_glGetCompressedTexImage
2935#define glClientActiveTexture glad_glClientActiveTexture
2938#define glMultiTexCoord1d glad_glMultiTexCoord1d
2941#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
2944#define glMultiTexCoord1f glad_glMultiTexCoord1f
2947#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
2950#define glMultiTexCoord1i glad_glMultiTexCoord1i
2953#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
2956#define glMultiTexCoord1s glad_glMultiTexCoord1s
2959#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
2962#define glMultiTexCoord2d glad_glMultiTexCoord2d
2965#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
2968#define glMultiTexCoord2f glad_glMultiTexCoord2f
2971#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
2974#define glMultiTexCoord2i glad_glMultiTexCoord2i
2977#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
2980#define glMultiTexCoord2s glad_glMultiTexCoord2s
2983#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
2986#define glMultiTexCoord3d glad_glMultiTexCoord3d
2989#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
2992#define glMultiTexCoord3f glad_glMultiTexCoord3f
2995#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
2998#define glMultiTexCoord3i glad_glMultiTexCoord3i
3001#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
3004#define glMultiTexCoord3s glad_glMultiTexCoord3s
3007#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
3010#define glMultiTexCoord4d glad_glMultiTexCoord4d
3013#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
3016#define glMultiTexCoord4f glad_glMultiTexCoord4f
3019#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
3022#define glMultiTexCoord4i glad_glMultiTexCoord4i
3025#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
3028#define glMultiTexCoord4s glad_glMultiTexCoord4s
3031#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
3034#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
3037#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
3040#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
3043#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
3045#ifndef GL_VERSION_1_4
3046#define GL_VERSION_1_4 1
3050#define glBlendFuncSeparate glad_glBlendFuncSeparate
3053#define glMultiDrawArrays glad_glMultiDrawArrays
3056#define glMultiDrawElements glad_glMultiDrawElements
3059#define glPointParameterf glad_glPointParameterf
3062#define glPointParameterfv glad_glPointParameterfv
3065#define glPointParameteri glad_glPointParameteri
3068#define glPointParameteriv glad_glPointParameteriv
3071#define glFogCoordf glad_glFogCoordf
3074#define glFogCoordfv glad_glFogCoordfv
3077#define glFogCoordd glad_glFogCoordd
3080#define glFogCoorddv glad_glFogCoorddv
3083#define glFogCoordPointer glad_glFogCoordPointer
3086#define glSecondaryColor3b glad_glSecondaryColor3b
3089#define glSecondaryColor3bv glad_glSecondaryColor3bv
3092#define glSecondaryColor3d glad_glSecondaryColor3d
3095#define glSecondaryColor3dv glad_glSecondaryColor3dv
3098#define glSecondaryColor3f glad_glSecondaryColor3f
3101#define glSecondaryColor3fv glad_glSecondaryColor3fv
3104#define glSecondaryColor3i glad_glSecondaryColor3i
3107#define glSecondaryColor3iv glad_glSecondaryColor3iv
3110#define glSecondaryColor3s glad_glSecondaryColor3s
3113#define glSecondaryColor3sv glad_glSecondaryColor3sv
3116#define glSecondaryColor3ub glad_glSecondaryColor3ub
3119#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
3122#define glSecondaryColor3ui glad_glSecondaryColor3ui
3125#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
3128#define glSecondaryColor3us glad_glSecondaryColor3us
3131#define glSecondaryColor3usv glad_glSecondaryColor3usv
3134#define glSecondaryColorPointer glad_glSecondaryColorPointer
3137#define glWindowPos2d glad_glWindowPos2d
3140#define glWindowPos2dv glad_glWindowPos2dv
3143#define glWindowPos2f glad_glWindowPos2f
3146#define glWindowPos2fv glad_glWindowPos2fv
3149#define glWindowPos2i glad_glWindowPos2i
3152#define glWindowPos2iv glad_glWindowPos2iv
3155#define glWindowPos2s glad_glWindowPos2s
3158#define glWindowPos2sv glad_glWindowPos2sv
3161#define glWindowPos3d glad_glWindowPos3d
3164#define glWindowPos3dv glad_glWindowPos3dv
3167#define glWindowPos3f glad_glWindowPos3f
3170#define glWindowPos3fv glad_glWindowPos3fv
3173#define glWindowPos3i glad_glWindowPos3i
3176#define glWindowPos3iv glad_glWindowPos3iv
3179#define glWindowPos3s glad_glWindowPos3s
3182#define glWindowPos3sv glad_glWindowPos3sv
3185#define glBlendColor glad_glBlendColor
3188#define glBlendEquation glad_glBlendEquation
3190#ifndef GL_VERSION_1_5
3191#define GL_VERSION_1_5 1
3195#define glGenQueries glad_glGenQueries
3198#define glDeleteQueries glad_glDeleteQueries
3201#define glIsQuery glad_glIsQuery
3204#define glBeginQuery glad_glBeginQuery
3207#define glEndQuery glad_glEndQuery
3210#define glGetQueryiv glad_glGetQueryiv
3213#define glGetQueryObjectiv glad_glGetQueryObjectiv
3216#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
3219#define glBindBuffer glad_glBindBuffer
3222#define glDeleteBuffers glad_glDeleteBuffers
3225#define glGenBuffers glad_glGenBuffers
3228#define glIsBuffer glad_glIsBuffer
3231#define glBufferData glad_glBufferData
3234#define glBufferSubData glad_glBufferSubData
3237#define glGetBufferSubData glad_glGetBufferSubData
3240#define glMapBuffer glad_glMapBuffer
3243#define glUnmapBuffer glad_glUnmapBuffer
3246#define glGetBufferParameteriv glad_glGetBufferParameteriv
3249#define glGetBufferPointerv glad_glGetBufferPointerv
3251#ifndef GL_VERSION_2_0
3252#define GL_VERSION_2_0 1
3256#define glBlendEquationSeparate glad_glBlendEquationSeparate
3259#define glDrawBuffers glad_glDrawBuffers
3262#define glStencilOpSeparate glad_glStencilOpSeparate
3265#define glStencilFuncSeparate glad_glStencilFuncSeparate
3268#define glStencilMaskSeparate glad_glStencilMaskSeparate
3271#define glAttachShader glad_glAttachShader
3274#define glBindAttribLocation glad_glBindAttribLocation
3277#define glCompileShader glad_glCompileShader
3280#define glCreateProgram glad_glCreateProgram
3283#define glCreateShader glad_glCreateShader
3286#define glDeleteProgram glad_glDeleteProgram
3289#define glDeleteShader glad_glDeleteShader
3292#define glDetachShader glad_glDetachShader
3295#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
3298#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
3301#define glGetActiveAttrib glad_glGetActiveAttrib
3304#define glGetActiveUniform glad_glGetActiveUniform
3307#define glGetAttachedShaders glad_glGetAttachedShaders
3310#define glGetAttribLocation glad_glGetAttribLocation
3313#define glGetProgramiv glad_glGetProgramiv
3316#define glGetProgramInfoLog glad_glGetProgramInfoLog
3319#define glGetShaderiv glad_glGetShaderiv
3322#define glGetShaderInfoLog glad_glGetShaderInfoLog
3325#define glGetShaderSource glad_glGetShaderSource
3328#define glGetUniformLocation glad_glGetUniformLocation
3331#define glGetUniformfv glad_glGetUniformfv
3334#define glGetUniformiv glad_glGetUniformiv
3337#define glGetVertexAttribdv glad_glGetVertexAttribdv
3340#define glGetVertexAttribfv glad_glGetVertexAttribfv
3343#define glGetVertexAttribiv glad_glGetVertexAttribiv
3346#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
3349#define glIsProgram glad_glIsProgram
3352#define glIsShader glad_glIsShader
3355#define glLinkProgram glad_glLinkProgram
3358#define glShaderSource glad_glShaderSource
3361#define glUseProgram glad_glUseProgram
3364#define glUniform1f glad_glUniform1f
3367#define glUniform2f glad_glUniform2f
3370#define glUniform3f glad_glUniform3f
3373#define glUniform4f glad_glUniform4f
3376#define glUniform1i glad_glUniform1i
3379#define glUniform2i glad_glUniform2i
3382#define glUniform3i glad_glUniform3i
3385#define glUniform4i glad_glUniform4i
3388#define glUniform1fv glad_glUniform1fv
3391#define glUniform2fv glad_glUniform2fv
3394#define glUniform3fv glad_glUniform3fv
3397#define glUniform4fv glad_glUniform4fv
3400#define glUniform1iv glad_glUniform1iv
3403#define glUniform2iv glad_glUniform2iv
3406#define glUniform3iv glad_glUniform3iv
3409#define glUniform4iv glad_glUniform4iv
3412#define glUniformMatrix2fv glad_glUniformMatrix2fv
3415#define glUniformMatrix3fv glad_glUniformMatrix3fv
3418#define glUniformMatrix4fv glad_glUniformMatrix4fv
3421#define glValidateProgram glad_glValidateProgram
3424#define glVertexAttrib1d glad_glVertexAttrib1d
3427#define glVertexAttrib1dv glad_glVertexAttrib1dv
3430#define glVertexAttrib1f glad_glVertexAttrib1f
3433#define glVertexAttrib1fv glad_glVertexAttrib1fv
3436#define glVertexAttrib1s glad_glVertexAttrib1s
3439#define glVertexAttrib1sv glad_glVertexAttrib1sv
3442#define glVertexAttrib2d glad_glVertexAttrib2d
3445#define glVertexAttrib2dv glad_glVertexAttrib2dv
3448#define glVertexAttrib2f glad_glVertexAttrib2f
3451#define glVertexAttrib2fv glad_glVertexAttrib2fv
3454#define glVertexAttrib2s glad_glVertexAttrib2s
3457#define glVertexAttrib2sv glad_glVertexAttrib2sv
3460#define glVertexAttrib3d glad_glVertexAttrib3d
3463#define glVertexAttrib3dv glad_glVertexAttrib3dv
3466#define glVertexAttrib3f glad_glVertexAttrib3f
3469#define glVertexAttrib3fv glad_glVertexAttrib3fv
3472#define glVertexAttrib3s glad_glVertexAttrib3s
3475#define glVertexAttrib3sv glad_glVertexAttrib3sv
3478#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
3481#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
3484#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
3487#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
3490#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
3493#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
3496#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
3499#define glVertexAttrib4bv glad_glVertexAttrib4bv
3502#define glVertexAttrib4d glad_glVertexAttrib4d
3505#define glVertexAttrib4dv glad_glVertexAttrib4dv
3508#define glVertexAttrib4f glad_glVertexAttrib4f
3511#define glVertexAttrib4fv glad_glVertexAttrib4fv
3514#define glVertexAttrib4iv glad_glVertexAttrib4iv
3517#define glVertexAttrib4s glad_glVertexAttrib4s
3520#define glVertexAttrib4sv glad_glVertexAttrib4sv
3523#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
3526#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
3529#define glVertexAttrib4usv glad_glVertexAttrib4usv
3532#define glVertexAttribPointer glad_glVertexAttribPointer
3534#ifndef GL_VERSION_2_1
3535#define GL_VERSION_2_1 1
3539#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
3542#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
3545#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
3548#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
3551#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
3554#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
3556#ifndef GL_VERSION_3_0
3557#define GL_VERSION_3_0 1
3561#define glColorMaski glad_glColorMaski
3564#define glGetBooleani_v glad_glGetBooleani_v
3567#define glGetIntegeri_v glad_glGetIntegeri_v
3570#define glEnablei glad_glEnablei
3573#define glDisablei glad_glDisablei
3576#define glIsEnabledi glad_glIsEnabledi
3579#define glBeginTransformFeedback glad_glBeginTransformFeedback
3582#define glEndTransformFeedback glad_glEndTransformFeedback
3585#define glBindBufferRange glad_glBindBufferRange
3588#define glBindBufferBase glad_glBindBufferBase
3591#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
3594#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
3597#define glClampColor glad_glClampColor
3600#define glBeginConditionalRender glad_glBeginConditionalRender
3603#define glEndConditionalRender glad_glEndConditionalRender
3606#define glVertexAttribIPointer glad_glVertexAttribIPointer
3609#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
3612#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
3615#define glVertexAttribI1i glad_glVertexAttribI1i
3618#define glVertexAttribI2i glad_glVertexAttribI2i
3621#define glVertexAttribI3i glad_glVertexAttribI3i
3624#define glVertexAttribI4i glad_glVertexAttribI4i
3627#define glVertexAttribI1ui glad_glVertexAttribI1ui
3630#define glVertexAttribI2ui glad_glVertexAttribI2ui
3633#define glVertexAttribI3ui glad_glVertexAttribI3ui
3636#define glVertexAttribI4ui glad_glVertexAttribI4ui
3639#define glVertexAttribI1iv glad_glVertexAttribI1iv
3642#define glVertexAttribI2iv glad_glVertexAttribI2iv
3645#define glVertexAttribI3iv glad_glVertexAttribI3iv
3648#define glVertexAttribI4iv glad_glVertexAttribI4iv
3651#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
3654#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
3657#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
3660#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
3663#define glVertexAttribI4bv glad_glVertexAttribI4bv
3666#define glVertexAttribI4sv glad_glVertexAttribI4sv
3669#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
3672#define glVertexAttribI4usv glad_glVertexAttribI4usv
3675#define glGetUniformuiv glad_glGetUniformuiv
3678#define glBindFragDataLocation glad_glBindFragDataLocation
3681#define glGetFragDataLocation glad_glGetFragDataLocation
3684#define glUniform1ui glad_glUniform1ui
3687#define glUniform2ui glad_glUniform2ui
3690#define glUniform3ui glad_glUniform3ui
3693#define glUniform4ui glad_glUniform4ui
3696#define glUniform1uiv glad_glUniform1uiv
3699#define glUniform2uiv glad_glUniform2uiv
3702#define glUniform3uiv glad_glUniform3uiv
3705#define glUniform4uiv glad_glUniform4uiv
3708#define glTexParameterIiv glad_glTexParameterIiv
3711#define glTexParameterIuiv glad_glTexParameterIuiv
3714#define glGetTexParameterIiv glad_glGetTexParameterIiv
3717#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
3720#define glClearBufferiv glad_glClearBufferiv
3723#define glClearBufferuiv glad_glClearBufferuiv
3726#define glClearBufferfv glad_glClearBufferfv
3729#define glClearBufferfi glad_glClearBufferfi
3732#define glGetStringi glad_glGetStringi
3735#define glIsRenderbuffer glad_glIsRenderbuffer
3738#define glBindRenderbuffer glad_glBindRenderbuffer
3741#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
3744#define glGenRenderbuffers glad_glGenRenderbuffers
3747#define glRenderbufferStorage glad_glRenderbufferStorage
3750#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
3753#define glIsFramebuffer glad_glIsFramebuffer
3756#define glBindFramebuffer glad_glBindFramebuffer
3759#define glDeleteFramebuffers glad_glDeleteFramebuffers
3762#define glGenFramebuffers glad_glGenFramebuffers
3765#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
3768#define glFramebufferTexture1D glad_glFramebufferTexture1D
3771#define glFramebufferTexture2D glad_glFramebufferTexture2D
3774#define glFramebufferTexture3D glad_glFramebufferTexture3D
3777#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
3780#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
3783#define glGenerateMipmap glad_glGenerateMipmap
3786#define glBlitFramebuffer glad_glBlitFramebuffer
3789#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
3792#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
3795#define glMapBufferRange glad_glMapBufferRange
3798#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
3801#define glBindVertexArray glad_glBindVertexArray
3804#define glDeleteVertexArrays glad_glDeleteVertexArrays
3807#define glGenVertexArrays glad_glGenVertexArrays
3810#define glIsVertexArray glad_glIsVertexArray
3812#ifndef GL_VERSION_3_1
3813#define GL_VERSION_3_1 1
3817#define glDrawArraysInstanced glad_glDrawArraysInstanced
3820#define glDrawElementsInstanced glad_glDrawElementsInstanced
3823#define glTexBuffer glad_glTexBuffer
3826#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
3829#define glCopyBufferSubData glad_glCopyBufferSubData
3832#define glGetUniformIndices glad_glGetUniformIndices
3835#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
3838#define glGetActiveUniformName glad_glGetActiveUniformName
3841#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
3844#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
3847#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
3850#define glUniformBlockBinding glad_glUniformBlockBinding
3852#ifndef GL_VERSION_3_2
3853#define GL_VERSION_3_2 1
3857#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
3860#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
3863#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
3866#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
3869#define glProvokingVertex glad_glProvokingVertex
3872#define glFenceSync glad_glFenceSync
3875#define glIsSync glad_glIsSync
3878#define glDeleteSync glad_glDeleteSync
3881#define glClientWaitSync glad_glClientWaitSync
3884#define glWaitSync glad_glWaitSync
3887#define glGetInteger64v glad_glGetInteger64v
3890#define glGetSynciv glad_glGetSynciv
3893#define glGetInteger64i_v glad_glGetInteger64i_v
3896#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
3899#define glFramebufferTexture glad_glFramebufferTexture
3902#define glTexImage2DMultisample glad_glTexImage2DMultisample
3905#define glTexImage3DMultisample glad_glTexImage3DMultisample
3908#define glGetMultisamplefv glad_glGetMultisamplefv
3911#define glSampleMaski glad_glSampleMaski
3913#ifndef GL_VERSION_3_3
3914#define GL_VERSION_3_3 1
3918#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
3921#define glGetFragDataIndex glad_glGetFragDataIndex
3924#define glGenSamplers glad_glGenSamplers
3927#define glDeleteSamplers glad_glDeleteSamplers
3930#define glIsSampler glad_glIsSampler
3933#define glBindSampler glad_glBindSampler
3936#define glSamplerParameteri glad_glSamplerParameteri
3939#define glSamplerParameteriv glad_glSamplerParameteriv
3942#define glSamplerParameterf glad_glSamplerParameterf
3945#define glSamplerParameterfv glad_glSamplerParameterfv
3948#define glSamplerParameterIiv glad_glSamplerParameterIiv
3951#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
3954#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
3957#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
3960#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
3963#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
3966#define glQueryCounter glad_glQueryCounter
3969#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
3972#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
3975#define glVertexAttribDivisor glad_glVertexAttribDivisor
3978#define glVertexAttribP1ui glad_glVertexAttribP1ui
3981#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
3984#define glVertexAttribP2ui glad_glVertexAttribP2ui
3987#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
3990#define glVertexAttribP3ui glad_glVertexAttribP3ui
3993#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
3996#define glVertexAttribP4ui glad_glVertexAttribP4ui
3999#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
4002#define glVertexP2ui glad_glVertexP2ui
4005#define glVertexP2uiv glad_glVertexP2uiv
4008#define glVertexP3ui glad_glVertexP3ui
4011#define glVertexP3uiv glad_glVertexP3uiv
4014#define glVertexP4ui glad_glVertexP4ui
4017#define glVertexP4uiv glad_glVertexP4uiv
4020#define glTexCoordP1ui glad_glTexCoordP1ui
4023#define glTexCoordP1uiv glad_glTexCoordP1uiv
4026#define glTexCoordP2ui glad_glTexCoordP2ui
4029#define glTexCoordP2uiv glad_glTexCoordP2uiv
4032#define glTexCoordP3ui glad_glTexCoordP3ui
4035#define glTexCoordP3uiv glad_glTexCoordP3uiv
4038#define glTexCoordP4ui glad_glTexCoordP4ui
4041#define glTexCoordP4uiv glad_glTexCoordP4uiv
4044#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
4047#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
4050#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
4053#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
4056#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
4059#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
4062#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
4065#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
4068#define glNormalP3ui glad_glNormalP3ui
4071#define glNormalP3uiv glad_glNormalP3uiv
4074#define glColorP3ui glad_glColorP3ui
4077#define glColorP3uiv glad_glColorP3uiv
4080#define glColorP4ui glad_glColorP4ui
4083#define glColorP4uiv glad_glColorP4uiv
4086#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
4089#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
4091#ifndef GL_VERSION_4_0
4092#define GL_VERSION_4_0 1
4096#define glMinSampleShading glad_glMinSampleShading
4099#define glBlendEquationi glad_glBlendEquationi
4102#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
4105#define glBlendFunci glad_glBlendFunci
4108#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
4111#define glDrawArraysIndirect glad_glDrawArraysIndirect
4114#define glDrawElementsIndirect glad_glDrawElementsIndirect
4117#define glUniform1d glad_glUniform1d
4120#define glUniform2d glad_glUniform2d
4123#define glUniform3d glad_glUniform3d
4126#define glUniform4d glad_glUniform4d
4129#define glUniform1dv glad_glUniform1dv
4132#define glUniform2dv glad_glUniform2dv
4135#define glUniform3dv glad_glUniform3dv
4138#define glUniform4dv glad_glUniform4dv
4141#define glUniformMatrix2dv glad_glUniformMatrix2dv
4144#define glUniformMatrix3dv glad_glUniformMatrix3dv
4147#define glUniformMatrix4dv glad_glUniformMatrix4dv
4150#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
4153#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
4156#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
4159#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
4162#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
4165#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
4168#define glGetUniformdv glad_glGetUniformdv
4171#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
4174#define glGetSubroutineIndex glad_glGetSubroutineIndex
4177#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
4180#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
4183#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
4186#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
4189#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
4192#define glGetProgramStageiv glad_glGetProgramStageiv
4195#define glPatchParameteri glad_glPatchParameteri
4198#define glPatchParameterfv glad_glPatchParameterfv
4201#define glBindTransformFeedback glad_glBindTransformFeedback
4204#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
4207#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
4210#define glIsTransformFeedback glad_glIsTransformFeedback
4213#define glPauseTransformFeedback glad_glPauseTransformFeedback
4216#define glResumeTransformFeedback glad_glResumeTransformFeedback
4219#define glDrawTransformFeedback glad_glDrawTransformFeedback
4222#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
4225#define glBeginQueryIndexed glad_glBeginQueryIndexed
4228#define glEndQueryIndexed glad_glEndQueryIndexed
4231#define glGetQueryIndexediv glad_glGetQueryIndexediv
4233#ifndef GL_VERSION_4_1
4234#define GL_VERSION_4_1 1
4238#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
4241#define glShaderBinary glad_glShaderBinary
4244#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
4247#define glDepthRangef glad_glDepthRangef
4250#define glClearDepthf glad_glClearDepthf
4253#define glGetProgramBinary glad_glGetProgramBinary
4256#define glProgramBinary glad_glProgramBinary
4259#define glProgramParameteri glad_glProgramParameteri
4262#define glUseProgramStages glad_glUseProgramStages
4265#define glActiveShaderProgram glad_glActiveShaderProgram
4268#define glCreateShaderProgramv glad_glCreateShaderProgramv
4271#define glBindProgramPipeline glad_glBindProgramPipeline
4274#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
4277#define glGenProgramPipelines glad_glGenProgramPipelines
4280#define glIsProgramPipeline glad_glIsProgramPipeline
4283#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
4286#define glProgramUniform1i glad_glProgramUniform1i
4289#define glProgramUniform1iv glad_glProgramUniform1iv
4292#define glProgramUniform1f glad_glProgramUniform1f
4295#define glProgramUniform1fv glad_glProgramUniform1fv
4298#define glProgramUniform1d glad_glProgramUniform1d
4301#define glProgramUniform1dv glad_glProgramUniform1dv
4304#define glProgramUniform1ui glad_glProgramUniform1ui
4307#define glProgramUniform1uiv glad_glProgramUniform1uiv
4310#define glProgramUniform2i glad_glProgramUniform2i
4313#define glProgramUniform2iv glad_glProgramUniform2iv
4316#define glProgramUniform2f glad_glProgramUniform2f
4319#define glProgramUniform2fv glad_glProgramUniform2fv
4322#define glProgramUniform2d glad_glProgramUniform2d
4325#define glProgramUniform2dv glad_glProgramUniform2dv
4328#define glProgramUniform2ui glad_glProgramUniform2ui
4331#define glProgramUniform2uiv glad_glProgramUniform2uiv
4334#define glProgramUniform3i glad_glProgramUniform3i
4337#define glProgramUniform3iv glad_glProgramUniform3iv
4340#define glProgramUniform3f glad_glProgramUniform3f
4343#define glProgramUniform3fv glad_glProgramUniform3fv
4346#define glProgramUniform3d glad_glProgramUniform3d
4349#define glProgramUniform3dv glad_glProgramUniform3dv
4352#define glProgramUniform3ui glad_glProgramUniform3ui
4355#define glProgramUniform3uiv glad_glProgramUniform3uiv
4358#define glProgramUniform4i glad_glProgramUniform4i
4361#define glProgramUniform4iv glad_glProgramUniform4iv
4364#define glProgramUniform4f glad_glProgramUniform4f
4367#define glProgramUniform4fv glad_glProgramUniform4fv
4370#define glProgramUniform4d glad_glProgramUniform4d
4373#define glProgramUniform4dv glad_glProgramUniform4dv
4376#define glProgramUniform4ui glad_glProgramUniform4ui
4379#define glProgramUniform4uiv glad_glProgramUniform4uiv
4382#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
4385#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
4388#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
4391#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
4394#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
4397#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
4400#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
4403#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
4406#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
4409#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
4412#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
4415#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
4418#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
4421#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
4424#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
4427#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
4430#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
4433#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
4436#define glValidateProgramPipeline glad_glValidateProgramPipeline
4439#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
4442#define glVertexAttribL1d glad_glVertexAttribL1d
4445#define glVertexAttribL2d glad_glVertexAttribL2d
4448#define glVertexAttribL3d glad_glVertexAttribL3d
4451#define glVertexAttribL4d glad_glVertexAttribL4d
4454#define glVertexAttribL1dv glad_glVertexAttribL1dv
4457#define glVertexAttribL2dv glad_glVertexAttribL2dv
4460#define glVertexAttribL3dv glad_glVertexAttribL3dv
4463#define glVertexAttribL4dv glad_glVertexAttribL4dv
4466#define glVertexAttribLPointer glad_glVertexAttribLPointer
4469#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
4472#define glViewportArrayv glad_glViewportArrayv
4475#define glViewportIndexedf glad_glViewportIndexedf
4478#define glViewportIndexedfv glad_glViewportIndexedfv
4481#define glScissorArrayv glad_glScissorArrayv
4484#define glScissorIndexed glad_glScissorIndexed
4487#define glScissorIndexedv glad_glScissorIndexedv
4490#define glDepthRangeArrayv glad_glDepthRangeArrayv
4493#define glDepthRangeIndexed glad_glDepthRangeIndexed
4496#define glGetFloati_v glad_glGetFloati_v
4499#define glGetDoublei_v glad_glGetDoublei_v
4501#ifndef GL_VERSION_4_2
4502#define GL_VERSION_4_2 1
4506#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
4509#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
4512#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
4515#define glGetInternalformativ glad_glGetInternalformativ
4518#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
4521#define glBindImageTexture glad_glBindImageTexture
4524#define glMemoryBarrier glad_glMemoryBarrier
4527#define glTexStorage1D glad_glTexStorage1D
4530#define glTexStorage2D glad_glTexStorage2D
4533#define glTexStorage3D glad_glTexStorage3D
4536#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
4539#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
4541#ifndef GL_VERSION_4_3
4542#define GL_VERSION_4_3 1
4546#define glClearBufferData glad_glClearBufferData
4549#define glClearBufferSubData glad_glClearBufferSubData
4552#define glDispatchCompute glad_glDispatchCompute
4555#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
4556typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
4558#define glCopyImageSubData glad_glCopyImageSubData
4561#define glFramebufferParameteri glad_glFramebufferParameteri
4564#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
4567#define glGetInternalformati64v glad_glGetInternalformati64v
4570#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
4573#define glInvalidateTexImage glad_glInvalidateTexImage
4576#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
4579#define glInvalidateBufferData glad_glInvalidateBufferData
4582#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
4585#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
4588#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
4591#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
4594#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
4597#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
4600#define glGetProgramResourceName glad_glGetProgramResourceName
4603#define glGetProgramResourceiv glad_glGetProgramResourceiv
4606#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
4609#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
4612#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
4615#define glTexBufferRange glad_glTexBufferRange
4618#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
4621#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
4624#define glTextureView glad_glTextureView
4627#define glBindVertexBuffer glad_glBindVertexBuffer
4630#define glVertexAttribFormat glad_glVertexAttribFormat
4633#define glVertexAttribIFormat glad_glVertexAttribIFormat
4636#define glVertexAttribLFormat glad_glVertexAttribLFormat
4639#define glVertexAttribBinding glad_glVertexAttribBinding
4642#define glVertexBindingDivisor glad_glVertexBindingDivisor
4645#define glDebugMessageControl glad_glDebugMessageControl
4648#define glDebugMessageInsert glad_glDebugMessageInsert
4651#define glDebugMessageCallback glad_glDebugMessageCallback
4654#define glGetDebugMessageLog glad_glGetDebugMessageLog
4657#define glPushDebugGroup glad_glPushDebugGroup
4660#define glPopDebugGroup glad_glPopDebugGroup
4663#define glObjectLabel glad_glObjectLabel
4666#define glGetObjectLabel glad_glGetObjectLabel
4669#define glObjectPtrLabel glad_glObjectPtrLabel
4672#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
vector g[]
We store the combined pressure gradient and acceleration field in g*.
vector q[]
The primitive variables are the momentum , pressure , density , (face) specific volume ,...
if TRASH define &&NewPid *& val(newpid, 0, 0, 0)) -> pid > 0) @else @ define is_newpid()(((NewPid *)&val(newpid, 0, 0, 0)) ->pid > 0) @endif Array *linear_tree(size_t size, scalar newpid)
define double double char flags
define m((k)==0 &&(l)==0 &&(m)==0) macro2 foreach_point(double _x=0.
define VT _attribute[s.i] v y scalar * list
static number clamp(number x, number a, number b)
scalar f[]
The primary fields are:
define sysmalloc malloc define syscalloc calloc define sysrealloc realloc define sysfree free define systrdup strdup define line line line line type
define sysmalloc malloc define syscalloc calloc define sysrealloc realloc define sysfree free define systrdup strdup define func
define sysmalloc malloc define syscalloc calloc define sysrealloc realloc define sysfree free define systrdup strdup define line line line line op define op
*cs[i, 0, 0] a *[i -1, 0, 0] j
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer
PFNGLHINTPROC glad_glHint
PFNGLDEPTHRANGEPROC glad_glDepthRange
PFNGLRECTDPROC glad_glRectd
void(* PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
void(* PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
PFNGLCOLOR4DVPROC glad_glColor4dv
void(* PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
void(* PFNGLBINDVERTEXARRAYPROC)(GLuint array)
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
void(* PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
PFNGLVERTEX2SPROC glad_glVertex2s
void(* PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param)
void(* PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(* PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
PFNGLGENQUERIESPROC glad_glGenQueries
PFNGLCULLFACEPROC glad_glCullFace
void(* PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor)
void(* PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v)
PFNGLINDEXFVPROC glad_glIndexfv
void(* PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
void(* PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2)
void(* PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLINDEXIPROC glad_glIndexi
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
void(* PFNGLHINTPROC)(GLenum target, GLenum mode)
void(* PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* PFNGLUSEPROGRAMPROC)(GLuint program)
void(* PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui
PFNGLCLEARPROC glad_glClear
void(* PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
void(* PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
void(* PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value)
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
PFNGLTEXENVFVPROC glad_glTexEnvfv
PFNGLRECTSVPROC glad_glRectsv
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv
PFNGLRASTERPOS2FPROC glad_glRasterPos2f
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv
void(* PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param)
void(* PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x)
PFNGLUNIFORM3IVPROC glad_glUniform3iv
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
PFNGLVERTEX4FVPROC glad_glVertex4fv
void(* PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline)
void(* PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
PFNGLCOLOR3DPROC glad_glColor3d
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
PFNGLPIXELMAPFVPROC glad_glPixelMapfv
PFNGLTEXCOORD2DPROC glad_glTexCoord2d
void(* PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
void(* PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params)
GLboolean(* PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
void(* PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values)
void(* PFNGLFINISHPROC)(void)
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert
void(* PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(* PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(* PFNGLVERTEX2IVPROC)(const GLint *v)
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d
void(* PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z)
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv
void(* PFNGLRASTERPOS4DVPROC)(const GLdouble *v)
void(* PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1)
PFNGLTEXGENFPROC glad_glTexGenf
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv
void(* PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z)
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv
PFNGLGETLIGHTIVPROC glad_glGetLightiv
void(* PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
PFNGLPOPMATRIXPROC glad_glPopMatrix
PFNGLCOLOR4SPROC glad_glColor4s
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv
void(* PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLuint(* PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name)
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
void(* PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
void(* PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f
void(* PFNGLMINSAMPLESHADINGPROC)(GLfloat value)
int gladLoadGLLoader(GLADloadproc)
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv
void(* PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value)
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv
void(* PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
PFNGLVERTEX3DPROC glad_glVertex3d
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
void(* PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
PFNGLLINESTIPPLEPROC glad_glLineStipple
PFNGLGETQUERYIVPROC glad_glGetQueryiv
void(* PFNGLTEXCOORD2SVPROC)(const GLshort *v)
void(* PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value)
PFNGLVERTEX4FPROC glad_glVertex4f
void(* PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLCOLOR4FPROC glad_glColor4f
void(* PFNGLNORMAL3BVPROC)(const GLbyte *v)
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi
void(* PFNGLNORMAL3SVPROC)(const GLshort *v)
void(* PFNGLRASTERPOS3SVPROC)(const GLshort *v)
void(* PFNGLTEXCOORD4DVPROC)(const GLdouble *v)
GLboolean(* PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(* PFNGLGETPOINTERVPROC)(GLenum pname, void **params)
void(* PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
void(* PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v)
void(* PFNGLRASTERPOS4IVPROC)(const GLint *v)
void(* PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
PFNGLCREATESHADERPROC glad_glCreateShader
void(* PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
void(* PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect
void(* PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage
void(* PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v)
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute
PFNGLENDLISTPROC glad_glEndList
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
PFNGLREADPIXELSPROC glad_glReadPixels
void(* PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
PFNGLINDEXUBPROC glad_glIndexub
void(* PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d
PFNGLTEXCOORD3IPROC glad_glTexCoord3i
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
void(* PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv
PFNGLVERTEX2IPROC glad_glVertex2i
khronos_ssize_t GLsizeiptrARB
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv
void(* PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv
void(* PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf
void(* PFNGLENDPROC)(void)
PFNGLVERTEX4DVPROC glad_glVertex4dv
PFNGLCLEARDEPTHPROC glad_glClearDepth
void(* PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index)
void(* PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures
void * GLeglClientBufferEXT
void(* PFNGLCOLOR4BVPROC)(const GLbyte *v)
void(* PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param)
void(* PFNGLLINEWIDTHPROC)(GLfloat width)
void(* PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(* PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui
void(* PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params)
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
void(* PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v
PFNGLSTENCILMASKPROC glad_glStencilMask
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
void(* PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params)
PFNGLUNIFORM4FPROC glad_glUniform4f
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect
void(* PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void(* PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
khronos_uint16_t GLushort
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
void(* PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline
void(* PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
PFNGLRASTERPOS3IPROC glad_glRasterPos3i
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
void(* PFNGLWINDOWPOS3DVPROC)(const GLdouble *v)
void(* PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd
void(* PFNGLINDEXMASKPROC)(GLuint mask)
void(* PFNGLCOLOR4IVPROC)(const GLint *v)
void(* PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
void(* PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv
void(* PFNGLTEXCOORD1IPROC)(GLint s)
void(* PFNGLINDEXIVPROC)(const GLint *c)
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d
void(* PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0)
PFNGLSTENCILOPPROC glad_glStencilOp
GLboolean(* PFNGLISLISTPROC)(GLuint list)
void(* PFNGLTEXCOORD1FVPROC)(const GLfloat *v)
void(* PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue)
PFNGLMAPGRID1FPROC glad_glMapGrid1f
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
void(* PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation
void(* PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
void(* PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params)
void(* PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
void(* PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(* PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor
void(* PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(* PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
void(* PFNGLCOLORP4UIPROC)(GLenum type, GLuint color)
void(* PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s
void(* PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
GLint(* PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
PFNGLDRAWPIXELSPROC glad_glDrawPixels
PFNGLMATERIALFVPROC glad_glMaterialfv
void(* PFNGLVERTEX3DVPROC)(const GLdouble *v)
PFNGLLINEWIDTHPROC glad_glLineWidth
void(* PFNGLPOPNAMEPROC)(void)
void(* PFNGLRASTERPOS4FVPROC)(const GLfloat *v)
void *(* PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
PFNGLCOLOR3SPROC glad_glColor3s
PFNGLFOGFPROC glad_glFogf
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple
PFNGLWAITSYNCPROC glad_glWaitSync
void(* PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
PFNGLISSYNCPROC glad_glIsSync
PFNGLMAP1DPROC glad_glMap1d
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv
void(* PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(* PFNGLVERTEX4FVPROC)(const GLfloat *v)
void(* PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
void(* PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz)
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
void(* PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines)
PFNGLGETDOUBLEVPROC glad_glGetDoublev
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
PFNGLGETSHADERIVPROC glad_glGetShaderiv
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv
void(* PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
void(* PFNGLEVALPOINT1PROC)(GLint i)
void(* PFNGLRASTERPOS2IPROC)(GLint x, GLint y)
void(* PFNGLCLEARDEPTHFPROC)(GLfloat d)
void(* PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
void(* PFNGLRESUMETRANSFORMFEEDBACKPROC)(void)
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv
void(* PFNGLTEXCOORD1SVPROC)(const GLshort *v)
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
PFNGLACTIVETEXTUREPROC glad_glActiveTexture
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex
void(* PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect
void(* PFNGLRASTERPOS3IVPROC)(const GLint *v)
void(* PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode)
void(* PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(* PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params)
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv
PFNGLFOGFVPROC glad_glFogfv
GLuint(* PFNGLGENLISTSPROC)(GLsizei range)
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
void(* PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(* PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
PFNGLFRUSTUMPROC glad_glFrustum
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv
PFNGLCOPYPIXELSPROC glad_glCopyPixels
void(* PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(* PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values)
void(* PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
void(* PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
void(* PFNGLVERTEX4SVPROC)(const GLshort *v)
void(* PFNGLENDCONDITIONALRENDERPROC)(void)
void(* PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void(* PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
void(* PFNGLRASTERPOS2DVPROC)(const GLdouble *v)
PFNGLLOGICOPPROC glad_glLogicOp
void(* PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
PFNGLNORMAL3FVPROC glad_glNormal3fv
void(* PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params)
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv
void(* PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data)
void(* PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void(* PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
void(* PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z)
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
void(* PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void(* PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLENABLECLIENTSTATEPROC)(GLenum array)
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv
void(* PFNGLTEXCOORD4SVPROC)(const GLshort *v)
void(* PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha)
PFNGLTEXENVFPROC glad_glTexEnvf
void(* PFNGLDISABLEIPROC)(GLenum target, GLuint index)
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex
void(* PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
PFNGLVIEWPORTPROC glad_glViewport
PFNGLVERTEX2SVPROC glad_glVertex2sv
void(* PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState
void(* PFNGLDEPTHFUNCPROC)(GLenum func)
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
PFNGLGETMAPFVPROC glad_glGetMapfv
PFNGLDETACHSHADERPROC glad_glDetachShader
void(* PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
void(* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLWINDOWPOS2SVPROC)(const GLshort *v)
PFNGLBINDSAMPLERPROC glad_glBindSampler
PFNGLINDEXPOINTERPROC glad_glIndexPointer
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
PFNGLRASTERPOS2DPROC glad_glRasterPos2d
void(* PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLRASTERPOS4SPROC glad_glRasterPos4s
void(* PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
void(* PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
void(* PFNGLGENERATEMIPMAPPROC)(GLenum target)
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib
void(* PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLORTHOPROC glad_glOrtho
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
void(* PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param)
void(* PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param)
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv
void(* PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r)
void(* PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(* PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
GLint(* PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name)
void(* PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params)
void(* PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z)
void(* PFNGLMEMORYBARRIERPROC)(GLbitfield barriers)
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv
void(* PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
void(* PFNGLCLEARSTENCILPROC)(GLint s)
void(* PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params)
PFNGLGETPOINTERVPROC glad_glGetPointerv
void(* PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
void(* PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv
void(* PFNGLTEXCOORD3IVPROC)(const GLint *v)
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv
void(* PFNGLCOLOR4USVPROC)(const GLushort *v)
void(* PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect)
void(* PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
PFNGLRECTDVPROC glad_glRectdv
void(* GLVULKANPROCNV)(void)
PFNGLSHADERBINARYPROC glad_glShaderBinary
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample
PFNGLSTENCILFUNCPROC glad_glStencilFunc
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv
void(* PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data)
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv
PFNGLLIGHTMODELIVPROC glad_glLightModeliv
PFNGLDEPTHMASKPROC glad_glDepthMask
void(* PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
PFNGLCOLOR3UBVPROC glad_glColor3ubv
void(* PFNGLVERTEX3SVPROC)(const GLshort *v)
void(* PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
PFNGLUNIFORM4DPROC glad_glUniform4d
PFNGLINDEXSVPROC glad_glIndexsv
void(* PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
PFNGLMAPGRID2DPROC glad_glMapGrid2d
void(* PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
void(* PFNGLNORMAL3FVPROC)(const GLfloat *v)
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
void(* PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params)
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
void(* PFNGLACCUMPROC)(GLenum op, GLfloat value)
void(* PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data)
void(* PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam)
void(* PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(* PFNGLTEXCOORD2DVPROC)(const GLdouble *v)
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading
void(* PFNGLNORMAL3DVPROC)(const GLdouble *v)
void(* PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void(* PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
PFNGLISENABLEDIPROC glad_glIsEnabledi
void(* PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities)
PFNGLCOLORP4UIVPROC glad_glColorP4uiv
PFNGLRASTERPOS2SPROC glad_glRasterPos2s
void(* PFNGLINDEXSVPROC)(const GLshort *c)
void(* PFNGLEVALCOORD1DPROC)(GLdouble u)
void(* PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x)
PFNGLDELETESHADERPROC glad_glDeleteShader
void(* PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
PFNGLISBUFFERPROC glad_glIsBuffer
void(* PFNGLCLEARINDEXPROC)(GLfloat c)
void(* PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation)
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv
void(* PFNGLENDLISTPROC)(void)
khronos_ssize_t GLsizeiptr
void(* PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
void(* PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier
void(* PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
khronos_intptr_t GLintptrARB
void(* PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(* PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLint(* PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name)
void(* PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f
void(* PFNGLCOLOR3IVPROC)(const GLint *v)
void(* PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index)
void(* PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
void(* PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
void(* PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
PFNGLSHADERSOURCEPROC glad_glShaderSource
void(* PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
PFNGLCOLOR4UBPROC glad_glColor4ub
void(* PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv
void(* PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLint(* PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
PFNGLTEXGENIPROC glad_glTexGeni
void(* PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void(* PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0)
void(* PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(* PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value)
PFNGLVERTEX3SVPROC glad_glVertex3sv
void(* PFNGLPASSTHROUGHPROC)(GLfloat token)
GLenum(* PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void(* PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value)
void(* PFNGLCLEARPROC)(GLbitfield mask)
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident
void(* PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(* PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
PFNGLVERTEX2DPROC glad_glVertex2d
PFNGLRASTERPOS4IPROC glad_glRasterPos4i
void(* PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y)
void(* PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t)
PFNGLENABLEPROC glad_glEnable
GLboolean(* PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline)
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d
void(* PFNGLPOPATTRIBPROC)(void)
void(* PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params)
PFNGLCLEARCOLORPROC glad_glClearColor
GLint(* PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name)
void(* PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv
void(* PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
void(* PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units)
void(* PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(* PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask)
void(* PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m)
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
void(* PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords)
PFNGLMATRIXMODEPROC glad_glMatrixMode
GLenum(* PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(* PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv
void(* PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
void(* PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
PFNGLLOADNAMEPROC glad_glLoadName
void(* PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i
void(* PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
void(* PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(* PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode)
void(* PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
PFNGLTEXIMAGE1DPROC glad_glTexImage1D
PFNGLUNIFORM1FVPROC glad_glUniform1fv
void(* PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLint(* PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLCLEARDEPTHPROC)(GLdouble depth)
void(* PFNGLINDEXDPROC)(GLdouble c)
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv
void(* PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLCALLLISTPROC)(GLuint list)
void(* PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv
PFNGLTRANSLATEFPROC glad_glTranslatef
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
void(* PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
PFNGLBLENDCOLORPROC glad_glBlendColor
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
void(* PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLINDEXIPROC)(GLint c)
void(* PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
void(* PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask)
void(* PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v)
PFNGLTEXCOORD1SPROC glad_glTexCoord1s
PFNGLNORMAL3FPROC glad_glNormal3f
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib
void(* PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r)
void(* PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv
void(* PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv
void(* PFNGLPOPDEBUGGROUPPROC)(void)
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv
void(* PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params)
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv
PFNGLSCALEDPROC glad_glScaled
void(* PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz)
void(* PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name)
void(* PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
PFNGLTEXCOORD2FPROC glad_glTexCoord2f
void(* PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
void(* PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
void(* PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert)
void(* PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y)
void(* PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data)
PFNGLNORMAL3BPROC glad_glNormal3b
void(* PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer)
void(* PFNGLENABLEPROC)(GLenum cap)
void(* PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v)
void(* PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)
PFNGLRASTERPOS4FPROC glad_glRasterPos4f
void(* PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param)
void(* PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void(* PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w)
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData
void(* PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id)
void(* PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0)
PFNGLMAPGRID1DPROC glad_glMapGrid1d
void(* PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
PFNGLTEXTUREVIEWPROC glad_glTextureView
PFNGLGENSAMPLERSPROC glad_glGenSamplers
void(* PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv
void(* PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures)
khronos_uint64_t GLuint64EXT
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv
PFNGLEVALMESH2PROC glad_glEvalMesh2
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
void(* PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture)
void(* PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords)
PFNGLNEWLISTPROC glad_glNewList
PFNGLTEXGENFVPROC glad_glTexGenfv
void(* PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLboolean(* PFNGLISSAMPLERPROC)(GLuint sampler)
PFNGLPROGRAMBINARYPROC glad_glProgramBinary
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv
void(* PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids)
void(* PFNGLLOADMATRIXDPROC)(const GLdouble *m)
PFNGLTEXPARAMETERIPROC glad_glTexParameteri
PFNGLCOLOR3UIVPROC glad_glColor3uiv
void(* PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f)
void(* PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
PFNGLGETFLOATI_VPROC glad_glGetFloati_v
void(* PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
PFNGLLISTBASEPROC glad_glListBase
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
void(* PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params)
void(* PFNGLVERTEX2SPROC)(GLshort x, GLshort y)
void(* PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value)
PFNGLBITMAPPROC glad_glBitmap
void(* PFNGLTEXCOORD2IVPROC)(const GLint *v)
void(* PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value)
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed
void(* PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values)
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
PFNGLNORMAL3DVPROC glad_glNormal3dv
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram
PFNGLTEXCOORD1FPROC glad_glTexCoord1f
void(* PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(* PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0)
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv
void(* PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count)
void(* PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(* PFNGLPUSHMATRIXPROC)(void)
PFNGLBLENDFUNCPROC glad_glBlendFunc
void(* PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
void(* PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLSTENCILMASKPROC)(GLuint mask)
void(* PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
PFNGLVERTEX3SPROC glad_glVertex3s
void(* PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
PFNGLISTEXTUREPROC glad_glIsTexture
PFNGLCOLOR3FPROC glad_glColor3f
PFNGLDELETELISTSPROC glad_glDeleteLists
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
void(* PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
void(* PFNGLFRONTFACEPROC)(GLenum mode)
void(* PFNGLWINDOWPOS3FVPROC)(const GLfloat *v)
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv
PFNGLARRAYELEMENTPROC glad_glArrayElement
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline
void(* PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params)
void(* PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void(* PFNGLCOLORP3UIPROC)(GLenum type, GLuint color)
void(* PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv
void(* PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
void(* PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value)
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D
void(* PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v)
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf
void(* PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
void(* PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(* PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask)
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
GLuint(* PFNGLCREATESHADERPROC)(GLenum type)
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
PFNGLMATERIALIPROC glad_glMateriali
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f
PFNGLFOGIPROC glad_glFogi
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog
GLboolean(* PFNGLISENABLEDPROC)(GLenum cap)
PFNGLPOPATTRIBPROC glad_glPopAttrib
void(* PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v)
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv
GLboolean(* PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id)
PFNGLUNIFORM2DVPROC glad_glUniform2dv
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
PFNGLCOLORMATERIALPROC glad_glColorMaterial
void(* PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
void(* PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m)
void(* PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f)
void(* PFNGLCOLOR4FVPROC)(const GLfloat *v)
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv
void(* PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params)
void(* PFNGLCOLOR3UBVPROC)(const GLubyte *v)
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv
void(* PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params)
void(* PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param)
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
PFNGLTEXCOORD4IPROC glad_glTexCoord4i
GLint(* PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
void(* PFNGLVERTEX3FVPROC)(const GLfloat *v)
PFNGLFLUSHPROC glad_glFlush
PFNGLUNIFORM4IPROC glad_glUniform4i
void(* PFNGLINDEXDVPROC)(const GLdouble *c)
PFNGLLIGHTMODELIPROC glad_glLightModeli
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
PFNGLCOLOR3DVPROC glad_glColor3dv
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
PFNGLCOLOR4BPROC glad_glColor4b
PFNGLUNIFORM4DVPROC glad_glUniform4dv
PFNGLNORMAL3IVPROC glad_glNormal3iv
void(* PFNGLFOGCOORDDPROC)(GLdouble coord)
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri
PFNGLCLEARINDEXPROC glad_glClearIndex
void(* PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
PFNGLSHADEMODELPROC glad_glShadeModel
void(* PFNGLLOADNAMEPROC)(GLuint name)
void(* PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode)
void(* PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv
void(* PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param)
void(* PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value)
PFNGLFRONTFACEPROC glad_glFrontFace
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s
PFNGLINITNAMESPROC glad_glInitNames
void(* PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
void(* PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
void(* PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLTEXCOORD4IVPROC)(const GLint *v)
void(* PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
PFNGLNORMAL3SPROC glad_glNormal3s
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
PFNGLGENTEXTURESPROC glad_glGenTextures
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat
PFNGLGETINTEGER64VPROC glad_glGetInteger64v
void(* PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLFINISHPROC glad_glFinish
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
void(* PFNGLEDGEFLAGVPROC)(const GLboolean *flag)
void(* PFNGLEVALPOINT2PROC)(GLint i, GLint j)
PFNGLCLEARDEPTHFPROC glad_glClearDepthf
const GLubyte *(* PFNGLGETSTRINGPROC)(GLenum name)
void(* PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
void(* PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
PFNGLUNIFORM2IVPROC glad_glUniform2iv
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv
void(* PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
PFNGLDRAWBUFFERPROC glad_glDrawBuffer
void(* PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation
void(* PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures)
void(* PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value)
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv
PFNGLENABLEIPROC glad_glEnablei
PFNGLTEXCOORD4FPROC glad_glTexCoord4f
void(* PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params)
void(* PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
GLboolean(* PFNGLISTEXTUREPROC)(GLuint texture)
PFNGLNORMAL3SVPROC glad_glNormal3sv
void(* PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2)
void(* PFNGLWINDOWPOS3IVPROC)(const GLint *v)
PFNGLNORMAL3DPROC glad_glNormal3d
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback
void(* PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
void(* PFNGLCOLOR3USVPROC)(const GLushort *v)
void(* PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLDISABLECLIENTSTATEPROC)(GLenum array)
void(* PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
PFNGLGENBUFFERSPROC glad_glGenBuffers
void(* PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
void(* PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v)
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks
PFNGLTEXCOORD3SPROC glad_glTexCoord3s
void(* PFNGLUNIFORM1DPROC)(GLint location, GLdouble x)
void(* PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
PFNGLUNIFORM1FPROC glad_glUniform1f
PFNGLTEXGENDPROC glad_glTexGend
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
PFNGLCOLOR3UBPROC glad_glColor3ub
void(* PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLVERTEX4SPROC glad_glVertex4s
void(* PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLTEXCOORD3SVPROC)(const GLshort *v)
void(* PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
void(* PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref)
void(* PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values)
PFNGLTEXCOORD3FPROC glad_glTexCoord3f
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample
PFNGLVERTEX4IVPROC glad_glVertex4iv
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat
PFNGLVERTEX4SVPROC glad_glVertex4sv
void(* PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
void *(* PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines
void(* PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(* PFNGLRASTERPOS2IVPROC)(const GLint *v)
PFNGLUNIFORM3FVPROC glad_glUniform3fv
void(* PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
PFNGLBUFFERDATAPROC glad_glBufferData
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv
PFNGLVERTEXPOINTERPROC glad_glVertexPointer
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
PFNGLINDEXFPROC glad_glIndexf
PFNGLRASTERPOS2IPROC glad_glRasterPos2i
GLboolean(* PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(* PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2)
PFNGLBLENDFUNCIPROC glad_glBlendFunci
PFNGLTEXCOORD2SPROC glad_glTexCoord2s
void(* PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void(* PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
PFNGLLIGHTIPROC glad_glLighti
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
void(* PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index)
void(* PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv
PFNGLLIGHTIVPROC glad_glLightiv
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane
void(* PFNGLDELETEPROGRAMPROC)(GLuint program)
void(* PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
void(* PFNGLDEPTHMASKPROC)(GLboolean flag)
void(* PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat
void(* PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(* PFNGLPOPMATRIXPROC)(void)
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup
void(* PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i
void(* PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params)
PFNGLGETMAPDVPROC glad_glGetMapdv
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
void(* PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0)
PFNGLUNIFORM3FPROC glad_glUniform3f
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d
void(* PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z)
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced
void(* PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
PFNGLRECTFVPROC glad_glRectfv
void(* PFNGLMULTMATRIXDPROC)(const GLdouble *m)
void(* GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d
void(* PFNGLARRAYELEMENTPROC)(GLint i)
void(* PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed
void(* PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords)
PFNGLSCALEFPROC glad_glScalef
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect
void(* PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
PFNGLTEXCOORD2IPROC glad_glTexCoord2i
PFNGLCOLOR3UIPROC glad_glColor3ui
void(* PFNGLNORMAL3IVPROC)(const GLint *v)
void(* PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values)
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei
void(* PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void(* PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
void(* PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv
void(* PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(* PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param)
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv
void(* PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask)
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
PFNGLSELECTBUFFERPROC glad_glSelectBuffer
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback
PFNGLATTACHSHADERPROC glad_glAttachShader
void(* PFNGLBLENDEQUATIONPROC)(GLenum mode)
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui
PFNGLTEXENVIPROC glad_glTexEnvi
void(* PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
void(* PFNGLVERTEX2DVPROC)(const GLdouble *v)
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv
void(* PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(* PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv
void(* PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img)
void(* PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor)
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv
void(* PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
PFNGLUNIFORM4IVPROC glad_glUniform4iv
void(* PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(* PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
void(* PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
void(* PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
PFNGLRASTERPOS3DPROC glad_glRasterPos3d
void(* PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
void(* PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode)
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf
void(* PFNGLCOLOR3SVPROC)(const GLshort *v)
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
PFNGLVERTEX3FVPROC glad_glVertex3fv
void(* PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level)
void(* PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
PFNGLFENCESYNCPROC glad_glFenceSync
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel
PFNGLVERTEX3IVPROC glad_glVertex3iv
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
void(* PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
PFNGLCOLORPOINTERPROC glad_glColorPointer
void(* PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
PFNGLTEXCOORD4SPROC glad_glTexCoord4s
void(* PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount)
PFNGLDISABLEIPROC glad_glDisablei
void(* PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments)
void(* PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1)
void(* PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect)
void(* PFNGLMATRIXMODEPROC)(GLenum mode)
void(* PFNGLWINDOWPOS2DVPROC)(const GLdouble *v)
PFNGLDISABLEPROC glad_glDisable
void(* PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program)
void(* PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass)
PFNGLGETSTRINGIPROC glad_glGetStringi
void(* PFNGLVERTEX4DVPROC)(const GLdouble *v)
void(* PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(* PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv
void(* PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void(* GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(* PFNGLTEXCOORD1DPROC)(GLdouble s)
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
void(* PFNGLLISTBASEPROC)(GLuint base)
PFNGLDEPTHFUNCPROC glad_glDepthFunc
PFNGLVERTEX2FVPROC glad_glVertex2fv
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer
GLboolean(* PFNGLUNMAPBUFFERPROC)(GLenum target)
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv
PFNGLCOLOR4SVPROC glad_glColor4sv
PFNGLPIXELZOOMPROC glad_glPixelZoom
PFNGLVERTEX2IVPROC glad_glVertex2iv
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
GLuint(* PFNGLCREATEPROGRAMPROC)(void)
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
void(* PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r)
void(* PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data)
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
PFNGLRASTERPOS3FPROC glad_glRasterPos3f
void(* PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
PFNGLBEGINQUERYPROC glad_glBeginQuery
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
PFNGLCOLOR4UIVPROC glad_glColor4uiv
PFNGLCOLOR3BVPROC glad_glColor3bv
void(* PFNGLDELETELISTSPROC)(GLuint list, GLsizei range)
PFNGLUNIFORM4UIPROC glad_glUniform4ui
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
PFNGLPUSHATTRIBPROC glad_glPushAttrib
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f
PFNGLCOLOR4USPROC glad_glColor4us
PFNGLCREATEPROGRAMPROC glad_glCreateProgram
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
void(* PFNGLPAUSETRANSFORMFEEDBACKPROC)(void)
void(* PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
void(* PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv
PFNGLUNIFORM4FVPROC glad_glUniform4fv
void(* PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index)
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
void(* PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params)
void(* PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f
void(* PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLINDEXUBPROC)(GLubyte c)
PFNGLCOLOR4UIPROC glad_glColor4ui
void(* PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline)
void(* PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
PFNGLGETERRORPROC glad_glGetError
void(* PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLuint(* PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName)
void(* PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv
void(* PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f)
struct gladGLversionStruct GLVersion
void(* PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
void(* PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values)
void(* PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param)
PFNGLENDQUERYPROC glad_glEndQuery
void(* PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2)
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
void(* PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLboolean(* PFNGLISVERTEXARRAYPROC)(GLuint array)
void(* PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
void(* PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
PFNGLCOLOR3USVPROC glad_glColor3usv
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv
void(* PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLINDEXSPROC)(GLshort c)
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
void(* PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value)
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui
void(* PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer)
void(* PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLINDEXFVPROC)(const GLfloat *c)
PFNGLGETSTRINGPROC glad_glGetString
void(* PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void(* PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
void(* PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
void(* PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv
void(* PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices)
PFNGLGETLIGHTFVPROC glad_glGetLightfv
PFNGLUNIFORM3IPROC glad_glUniform3i
void(* PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param)
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
void(* PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program)
void(* PFNGLCOMPILESHADERPROC)(GLuint shader)
void(* PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2)
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv
void(* PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding
void(* PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
void(* PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
void(* PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst)
void(* GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(* PFNGLINDEXUBVPROC)(const GLubyte *c)
void(* PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
void(* PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
void(* PFNGLCOLOR4DVPROC)(const GLdouble *v)
void(* PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params)
void(* PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param)
PFNGLPOPNAMEPROC glad_glPopName
void(* PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv
void(* PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
void(* PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params)
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui
void(* PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params)
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri
void(* PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
PFNGLVERTEX3IPROC glad_glVertex3i
PFNGLCOLOR4IVPROC glad_glColor4iv
void(* PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha)
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv
void(* PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r)
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
void(* PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords)
void(* PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data)
PFNGLCLIPPLANEPROC glad_glClipPlane
PFNGLMAPGRID2FPROC glad_glMapGrid2f
PFNGLINDEXIVPROC glad_glIndexiv
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui
void(* PFNGLACTIVETEXTUREPROC)(GLenum texture)
khronos_uint16_t GLhalfARB
PFNGLPOINTSIZEPROC glad_glPointSize
PFNGLTEXCOORD1IPROC glad_glTexCoord1i
void(* PFNGLPOPCLIENTATTRIBPROC)(void)
void(* PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords)
void(* PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params)
void(* PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
void(* PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz)
PFNGLCOLOR4BVPROC glad_glColor4bv
PFNGLACCUMPROC glad_glAccum
void(* PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance
PFNGLCOLOR3BPROC glad_glColor3b
void(* PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
PFNGLROTATEFPROC glad_glRotatef
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv
void(* PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
void(* PFNGLCOLOR3FVPROC)(const GLfloat *v)
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
void(* PFNGLTEXCOORD2FVPROC)(const GLfloat *v)
void(* PFNGLPOINTSIZEPROC)(GLfloat size)
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d
void(* PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(* PFNGLTEXCOORD1DVPROC)(const GLdouble *v)
void(* PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream)
PFNGLUNIFORM2UIPROC glad_glUniform2ui
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
void(* PFNGLLOADMATRIXFPROC)(const GLfloat *m)
PFNGLINDEXSPROC glad_glIndexs
void(* PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
PFNGLTEXENVIVPROC glad_glTexEnviv
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
PFNGLMAP1FPROC glad_glMap1f
void(* PFNGLINDEXFPROC)(GLfloat c)
void(* PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLISLISTPROC glad_glIsList
PFNGLRECTSPROC glad_glRects
GLboolean(* PFNGLISSYNCPROC)(GLsync sync)
void(* PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
PFNGLLINKPROGRAMPROC glad_glLinkProgram
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv
void(* PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data)
void(* PFNGLPUSHNAMEPROC)(GLuint name)
void(* PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
PFNGLSAMPLEMASKIPROC glad_glSampleMaski
GLsync(* PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
void(* PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback
PFNGLTEXPARAMETERFPROC glad_glTexParameterf
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv
void(* PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv
void(* PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLWINDOWPOS3SVPROC)(const GLshort *v)
void(* PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void(* PFNGLRASTERPOS2FVPROC)(const GLfloat *v)
void(* PFNGLVERTEX2FVPROC)(const GLfloat *v)
void(* PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer)
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv
void(* PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v)
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
PFNGLISSAMPLERPROC glad_glIsSampler
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv
GLuint(* PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
void(* PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data)
void(* PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void(* PFNGLDISABLEPROC)(GLenum cap)
void(* PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
PFNGLMULTMATRIXFPROC glad_glMultMatrixf
void(* PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void(* PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
void(* PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance
PFNGLUNIFORM2FVPROC glad_glUniform2fv
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv
void(* PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v)
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d
PFNGLPUSHNAMEPROC glad_glPushName
void(* PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
void(* PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y)
PFNGLUNIFORM3UIPROC glad_glUniform3ui
void(* PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
PFNGLVERTEXP2UIPROC glad_glVertexP2ui
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv
void(* PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void(* PFNGLEVALCOORD2DVPROC)(const GLdouble *u)
PFNGLBEGINPROC glad_glBegin
PFNGLLIGHTMODELFVPROC glad_glLightModelfv
void(* PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d
void(* PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params)
void(* PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords)
void(* PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf
void(* PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q)
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv
void(* PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
void(* PFNGLINITNAMESPROC)(void)
void(* PFNGLENDQUERYPROC)(GLenum target)
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
PFNGLCOLORP4UIPROC glad_glColorP4ui
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D
PFNGLVERTEX3DVPROC glad_glVertex3dv
GLboolean(* PFNGLISQUERYPROC)(GLuint id)
void(* PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists)
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
PFNGLDELETESYNCPROC glad_glDeleteSync
void(* PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void(* PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
void(* PFNGLTEXCOORD1IVPROC)(const GLint *v)
void(* PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer)
PFNGLUNIFORM1DVPROC glad_glUniform1dv
PFNGLGENLISTSPROC glad_glGenLists
PFNGLISQUERYPROC glad_glIsQuery
void(* PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv
void(* PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
void(* PFNGLCOLOR4UBVPROC)(const GLubyte *v)
PFNGLNORMALPOINTERPROC glad_glNormalPointer
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler
void(* PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void(* PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords)
PFNGLRECTIVPROC glad_glRectiv
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
PFNGLCLEARSTENCILPROC glad_glClearStencil
void(* PFNGLENABLEIPROC)(GLenum target, GLuint index)
PFNGLQUERYCOUNTERPROC glad_glQueryCounter
void(* PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message)
void(* PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
PFNGLFOGCOORDFPROC glad_glFogCoordf
void(* PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)
void(* PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer)
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f
void(* PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void(* PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params)
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
PFNGLPUSHMATRIXPROC glad_glPushMatrix
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture
khronos_intptr_t GLintptr
void(* PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
void(* PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params)
void(* PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
PFNGLVERTEXP4UIPROC glad_glVertexP4ui
void(* PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
PFNGLEDGEFLAGPROC glad_glEdgeFlag
void(* PFNGLVERTEX4IVPROC)(const GLint *v)
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i
void(* PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z)
PFNGLGETINTEGERVPROC glad_glGetIntegerv
PFNGLLOADIDENTITYPROC glad_glLoadIdentity
void(* PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t)
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
void(* PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2)
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f
void(* PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
void(* PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y)
void(* PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
void(* PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex)
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
void(* PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask)
void(* PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv
PFNGLTEXGENIVPROC glad_glTexGeniv
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
void(* PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v)
void(* PFNGLRASTERPOS3DVPROC)(const GLdouble *v)
void(* PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x)
PFNGLLIGHTFVPROC glad_glLightfv
void(* PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz)
PFNGLPIXELSTOREFPROC glad_glPixelStoref
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv
void(* PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
PFNGLROTATEDPROC glad_glRotated
PFNGLSCISSORPROC glad_glScissor
void(* PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation)
PFNGLOBJECTLABELPROC glad_glObjectLabel
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
void(* PFNGLWINDOWPOS2IVPROC)(const GLint *v)
void(* PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLTEXCOORD4FVPROC)(const GLfloat *v)
void(* PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
void(* PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
void(* PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLuint(* PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf
void(* PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void(* PFNGLCOLOR3DVPROC)(const GLdouble *v)
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv
PFNGLTEXGENDVPROC glad_glTexGendv
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
void(* PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
void(* PFNGLVERTEX2IPROC)(GLint x, GLint y)
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
void(* PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv
void(* PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
void(* PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
PFNGLFOGCOORDDVPROC glad_glFogCoorddv
void(* PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLenum(* PFNGLGETERRORPROC)(void)
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
void(* PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
PFNGLTEXIMAGE3DPROC glad_glTexImage3D
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
void(* PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv
const GLubyte *(* PFNGLGETSTRINGIPROC)(GLenum name, GLuint index)
void(* PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer
void(* PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i
PFNGLCOLORMASKIPROC glad_glColorMaski
PFNGLPIXELSTOREIPROC glad_glPixelStorei
void(* PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z)
void(* PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
void(* PFNGLFOGIVPROC)(GLenum pname, const GLint *params)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv
PFNGLCOLOR3USPROC glad_glColor3us
void(* GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
PFNGLEVALPOINT1PROC glad_glEvalPoint1
PFNGLDEPTHRANGEFPROC glad_glDepthRangef
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv
PFNGLCLEARACCUMPROC glad_glClearAccum
void(* PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
void(* PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params)
PFNGLMAPBUFFERPROC glad_glMapBuffer
void(* PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer)
PFNGLDRAWELEMENTSPROC glad_glDrawElements
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
void(* PFNGLVERTEX2SVPROC)(const GLshort *v)
void(* PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
PFNGLISSHADERPROC glad_glIsShader
void(* PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id)
void(* PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2)
void(* PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v)
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i
PFNGLGETBOOLEANVPROC glad_glGetBooleanv
PFNGLBINDTEXTUREPROC glad_glBindTexture
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d
PFNGLCOLORP3UIVPROC glad_glColorP3uiv
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i
PFNGLREADBUFFERPROC glad_glReadBuffer
PFNGLCOLOR3IPROC glad_glColor3i
void(* PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
void(* PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void *(* GLADloadproc)(const char *name)
void(* PFNGLCOLOR4UIVPROC)(const GLuint *v)
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui
PFNGLEVALPOINT2PROC glad_glEvalPoint2
PFNGLBINDBUFFERPROC glad_glBindBuffer
void(* PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv
void(* PFNGLCULLFACEPROC)(GLenum mode)
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines
void(* PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp)
PFNGLTEXCOORD4DPROC glad_glTexCoord4d
void(* PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
void(* PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value)
PFNGLCOLORP3UIPROC glad_glColorP3ui
void(* PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values)
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
void(* PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void(* PFNGLPUSHATTRIBPROC)(GLbitfield mask)
void(* PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
PFNGLUNIFORM1DPROC glad_glUniform1d
void(* PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value)
PFNGLCOLOR4UBVPROC glad_glColor4ubv
void(* PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v)
PFNGLGETTEXIMAGEPROC glad_glGetTexImage
void(* PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param)
PFNGLUNIFORM1IPROC glad_glUniform1i
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
void(* PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params)
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv
void(* PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v)
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
void(* PFNGLLOADIDENTITYPROC)(void)
void(* PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
void(* PFNGLFLUSHPROC)(void)
PFNGLRECTIPROC glad_glRecti
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
void(* PFNGLRASTERPOS4SVPROC)(const GLshort *v)
void(* PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
PFNGLVERTEXP3UIPROC glad_glVertexP3ui
void(* PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params)
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv
void(* PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param)
void(* PFNGLVERTEX3IVPROC)(const GLint *v)
void(* PFNGLRELEASESHADERCOMPILERPROC)(void)
void(* PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m)
khronos_int64_t GLint64EXT
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
void(* PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
void(* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
void(* PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
PFNGLINDEXUBVPROC glad_glIndexubv
void(* PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id)
PFNGLVERTEX4IPROC glad_glVertex4i
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
PFNGLNORMAL3IPROC glad_glNormal3i
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
void(* PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
void(* PFNGLWINDOWPOS2FVPROC)(const GLfloat *v)
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s
void(* PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect)
void(* PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(* PFNGLEVALCOORD2FVPROC)(const GLfloat *u)
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv
void(* PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f
void(* PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLboolean(* PFNGLISSHADERPROC)(GLuint shader)
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer
void(* PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params)
GLuint(* PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const *strings)
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui
PFNGLINDEXMASKPROC glad_glIndexMask
void(* PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLDRAWBUFFERPROC)(GLenum buf)
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
void(* PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value)
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange
void(* PFNGLTEXCOORD3DVPROC)(const GLdouble *v)
void(* PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
PFNGLFOGIVPROC glad_glFogiv
void(* PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y)
void(* PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv
void(* PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
void(* PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params)
void(* PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern)
void(* PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
PFNGLCOLOR4USVPROC glad_glColor4usv
void(* PFNGLTEXCOORD1SPROC)(GLshort s)
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui
void(* PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
PFNGLMAP2DPROC glad_glMap2d
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd
void(* PFNGLDELETESYNCPROC)(GLsync sync)
void(* PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y)
void(* PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLCOLOR4SVPROC)(const GLshort *v)
PFNGLLIGHTMODELFPROC glad_glLightModelf
void(* PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
void(* PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData
void(* PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
void(* PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y)
void(* PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
void(* PFNGLTEXCOORD1FPROC)(GLfloat s)
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv
void(* PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLCOLOR3UIVPROC)(const GLuint *v)
void(* PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex
void(* PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask)
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv
GLboolean(* PFNGLISBUFFERPROC)(GLuint buffer)
PFNGLTEXCOORD1DPROC glad_glTexCoord1d
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv
void(* PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor)
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
void(* PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color)
void(* PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
GLintptr GLvdpauSurfaceNV
khronos_uint64_t GLuint64
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv
void(* PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
PFNGLCOLOR4IPROC glad_glColor4i
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
void(* PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer
void(* PFNGLRASTERPOS3FVPROC)(const GLfloat *v)
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
void(* PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(* PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
PFNGLDELETETEXTURESPROC glad_glDeleteTextures
void(* PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLEDGEFLAGPROC)(GLboolean flag)
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv
void(* PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
PFNGLPASSTHROUGHPROC glad_glPassThrough
PFNGLDELETEQUERIESPROC glad_glDeleteQueries
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData
void(* PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v)
GLboolean(* PFNGLISPROGRAMPROC)(GLuint program)
PFNGLGETTEXGENDVPROC glad_glGetTexGendv
void(* PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv
PFNGLVERTEX2DVPROC glad_glVertex2dv
PFNGLEVALMESH1PROC glad_glEvalMesh1
PFNGLPOLYGONMODEPROC glad_glPolygonMode
PFNGLISENABLEDPROC glad_glIsEnabled
void(* PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices)
void(* PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
void(* PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v)
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
PFNGLCLAMPCOLORPROC glad_glClampColor
PFNGLDRAWARRAYSPROC glad_glDrawArrays
void(* PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
PFNGLRECTFPROC glad_glRectf
void(* PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
PFNGLCOLORMASKPROC glad_glColorMask
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv
void(* PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(* PFNGLNEWLISTPROC)(GLuint list, GLenum mode)
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv
void(* PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v)
void(* PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode)
GLint(* PFNGLRENDERMODEPROC)(GLenum mode)
void(* PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
PFNGLCOLOR3IVPROC glad_glColor3iv
void(* PFNGLFOGCOORDFPROC)(GLfloat coord)
void(* PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
void(* PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2)
void(* PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName
PFNGLINDEXDPROC glad_glIndexd
PFNGLUNIFORM2IPROC glad_glUniform2i
void(* PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param)
PFNGLTEXBUFFERPROC glad_glTexBuffer
void(* PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
void(* PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords)
void(* PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void(* PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv
PFNGLFOGCOORDFVPROC glad_glFogCoordfv
PFNGLINDEXDVPROC glad_glIndexdv
void(* PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
void(* PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
PFNGLCOLOR3SVPROC glad_glColor3sv
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
void(* PFNGLLOGICOPPROC)(GLenum opcode)
void(* PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
void(* PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y)
void(* PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz)
void(* PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v)
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv
void(* PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
PFNGLMAP2FPROC glad_glMap2f
void(* PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
PFNGLVERTEX4DPROC glad_glVertex4d
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f
void(* PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
PFNGLTEXCOORD3DPROC glad_glTexCoord3d
PFNGLUSEPROGRAMPROC glad_glUseProgram
PFNGLVERTEX2FPROC glad_glVertex2f
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
void(* PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value)
PFNGLCALLLISTSPROC glad_glCallLists
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv
void(* PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param)
void(* PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
void(* PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data)
void(* PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
void(* PFNGLENDTRANSFORMFEEDBACKPROC)(void)
void(* PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param)
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
void(* PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
void(* PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
PFNGLCOLOR3FVPROC glad_glColor3fv
PFNGLUNIFORM3DPROC glad_glUniform3d
void(* PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
void(* PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
void(* PFNGLDELETESHADERPROC)(GLuint shader)
void(* PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
PFNGLRENDERMODEPROC glad_glRenderMode
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv
void(* PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w)
void(* PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color)
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv
void(* PFNGLLINKPROGRAMPROC)(GLuint program)
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv
PFNGLALPHAFUNCPROC glad_glAlphaFunc
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv
PFNGLUNIFORM1IVPROC glad_glUniform1iv
PFNGLMULTMATRIXDPROC glad_glMultMatrixd
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv
void(* PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
void(* PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
void(* PFNGLFOGIPROC)(GLenum pname, GLint param)
PFNGLFOGCOORDDPROC glad_glFogCoordd
PFNGLUNIFORM2DPROC glad_glUniform2d
PFNGLUNIFORM3DVPROC glad_glUniform3dv
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
void(* PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
PFNGLCOLOR4FVPROC glad_glColor4fv
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i
PFNGLCOLOR4DPROC glad_glColor4d
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d
void(* PFNGLRASTERPOS2SVPROC)(const GLshort *v)
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
void(* PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params)
void(* PFNGLTEXCOORD3FVPROC)(const GLfloat *v)
void(* PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
PFNGLBLENDEQUATIONPROC glad_glBlendEquation
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup
PFNGLGETFLOATVPROC glad_glGetFloatv
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us
void(* PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void(* PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v)
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv
PFNGLUNIFORM1UIPROC glad_glUniform1ui
PFNGLVERTEX3FPROC glad_glVertex3f
PFNGLISPROGRAMPROC glad_glIsProgram
void(* PFNGLMULTMATRIXFPROC)(const GLfloat *m)
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b
void(* PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v)
PFNGLRASTERPOS3SPROC glad_glRasterPos3s
void(* PFNGLFOGFPROC)(GLenum pname, GLfloat param)
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
PFNGLGETMAPIVPROC glad_glGetMapiv
void(* PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
void(* PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
void(* PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param)
void(* PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
PFNGLNORMALP3UIPROC glad_glNormalP3ui
void(* PFNGLSHADEMODELPROC)(GLenum mode)
void(* PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask)
void(* PFNGLREADBUFFERPROC)(GLenum src)
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd
void(* PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color)
void(* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
void(* PFNGLBEGINPROC)(GLenum mode)
void(* PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
void(* PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
void(* PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void(* PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
void(* PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v)
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv
void(* PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
PFNGLRASTERPOS4DPROC glad_glRasterPos4d
void(* PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q)
void(* PFNGLEVALCOORD1DVPROC)(const GLdouble *u)
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
void(* PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
void(* PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label)
void(* PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z)
void(* PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m)
void(* PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
PFNGLCOMPILESHADERPROC glad_glCompileShader
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
void(* PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params)
void(* PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params)
void(* PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color)
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f
GLboolean(* PFNGLISENABLEDIPROC)(GLenum target, GLuint index)
PFNGLLIGHTFPROC glad_glLightf
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv
PFNGLTEXIMAGE2DPROC glad_glTexImage2D
void(* PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t)
void(* PFNGLEVALCOORD1FVPROC)(const GLfloat *u)
void(* PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
PFNGLMATERIALIVPROC glad_glMaterialiv
void(* PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv
void(* PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat
PFNGLMATERIALFPROC glad_glMaterialf
void(* PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* PFNGLCOLOR3BVPROC)(const GLbyte *v)
PFNGLGETSYNCIVPROC glad_glGetSynciv
PFNGLTRANSLATEDPROC glad_glTranslated
void(* PFNGLEVALCOORD1FPROC)(GLfloat u)
PFNGLCALLLISTPROC glad_glCallList
void(* PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y)
PFNGLNORMAL3BVPROC glad_glNormal3bv
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv
void(* PFNGLTEXCOORD2IPROC)(GLint s, GLint t)
PFNGLUNIFORM2FPROC glad_glUniform2f
void(* PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static double height(double H)
static long query(const Kdt *kdt, const KdtRect rect, long len)
static float length(const KdtRect rect)