spherisym.h
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Spherically-symmetric coordinates
This file defines the metric coefficients for a (one-dimensional) spherically-symmetric coordinate system.
The radial coordinate $r$ is *x*. Note that *x* (and so *X0*) cannot be negative.
We first define a macro which will be used in some geometry-specific code (e.g. viscous stress tensor).
#define SPHERISYM 1
On trees we need refinement functions.
#if TREE
static void refine_cm_spherisym (Point point, scalar cm)
{
fine(cm,0) = sq (x - Delta/4.);
fine(cm,1) = sq (x + Delta/4.);
}
static void refine_face_x_spherisym (Point point, scalar fm)
{
if (!is_refined(neighbor(-1)))
fine(fm,0) = sq (x - Delta/2.);
if (!is_refined(neighbor(1)) && neighbor(1).neighbors)
fine(fm,2) = sq (x + Delta/2.);
fine(fm,1) = sq(x);
}
#endif // TREE
event metric (i = 0) {
By default *cm* is a constant scalar field. To make it variable, we need to allocate a new field. We also move it at the begining of the list of variables: this is important to ensure the metric is defined before other fields.
if (is_constant(cm)) {
scalar * l = list_copy (all);
cm = new scalar;
free (all);
all = list_concat ({cm}, l);
free (l);
}
The volume/area of a cell is proportional to $r^2$ (i.e. $x^2$). We need to set boundary conditions at the top and bottom so that *cm* is interpolated properly when refining/coarsening the mesh.
scalar cmv = cm;
foreach()
cmv[] = x*x;
cm[left] = dirichlet(x*x);
cm[right] = dirichlet(x*x);
We do the same for the length scale factors. The "length" of faces on the center of spherical symmetry is zero ($x=r=0$ in the center). To avoid division by zero we set it to epsilon (note that mathematically the limit is well posed).
if (is_constant(fm.x)) {
scalar * l = list_copy (all);
fm = new face vector;
free (all);
all = list_concat ((scalar *){fm}, l);
free (l);
}
face vector fmv = fm;
foreach_face()
fmv.x[] = max(x*x, 1e-20);
We set our refinement/prolongation functions on trees.
#if TREE
cm.refine = cm.prolongation = refine_cm_spherisym;
fm.x.prolongation = refine_face_x_spherisym;
#endif
}